Prince of Persia
A prison dungeon, a ticking clock counting down the last hour of life, and a princess who must be saved - Prince of Persia brought animation to the Amiga so smooth that players didn't believe their own eyes.
The game was designed by American Jordan Mechner and the original was released in 1989 for the Apple II. Mechner's groundbreaking idea was rotoscoping: he filmed his brother running and jumping to capture the hero's movements, and then transferred the resulting animations into the game. The character thus moved with a realism that no one had seen in platformers before - running, jumping, climbing, and cautiously crouching over a chasm looked incredibly natural.
The gameplay combined demanding jumping over traps with swordfights and logic puzzles in the form of levers, pressure plates, and disappearing floors. Above it all hung the relentless time limit of one hour for the entire rescue mission, which added tension and forced the player to be both bold and precise at the same time.
The Commodore Amiga version was among the most visually accomplished thanks to a richer color palette and quality sound. The smooth animations for which Prince of Persia was famous stood out all the more on the more capable 16-bit hardware, and here the game became one of the benchmarks for what a cinematic platformer should look like.
Prince of Persia went down in history as the founder of the so-called cinematic platformer genre, and many years later one of the most successful gaming franchises grew out of it, including the Sands of Time restart. Mechner's emphasis on realistic movement influenced entire later generations of developers.
Why play: For the timeless combination of tension, precision, and animations that defined what a truly cinematic platformer can look like.
Game 52 of 121 for Commodore Amiga
The same title elsewhere (7)
The Amiga and Atari ST offered the smoothest animation, staying closest to Jordan Mechner's original Apple II code and preserving the famous rotoscoped running and jumping. Super Nintendo received reworked 16-bit graphics plus scenes and content missing from the original, so it's often ranked among the best versions overall. The NES version was a separate rework by another team and diverges noticeably from the computer original in look and feel. On Commodore 64 and Amstrad CPC, developers had to cut animation frames due to weaker processors, making the prince's movement feel choppier than on 16-bit machines. Game Boy offered only a monochrome screen and lower resolution, but the core game held up. SEGA Master System delivered a colorful, playable conversion with its own graphical style.
From the same series Prince of Persia →
Prince of Persia C64 · X360 · PS3 · PC
Prince of Persia 2: The Shadow and the Flame DOS · 1993
Prince of Persia 3D Win9x · 1999
Prince of Persia: The Sands of Time GBA · PS2 · GCN · Xbox · 2003 Java ME Prince of Persia: Harem Adventures Java ME · 2003
Prince of Persia: Warrior Within PS2 · Xbox · 2004
Prince of Persia: The Two Thrones PS2 · GCN · Xbox · PC · 2005
Prince of Persia: Rival Swords Wii · 2008
Prince of Persia: The Forgotten Sands PS3 · 2010
Prince of Persia: The Lost Crown PS5 · Series · 2024