Prince of Persia
One hour. That is how much time you have to hack your way through a labyrinth of dungeons full of spikes, pits, and swordsmen, reach the princess, and stop the cruel vizier Jaffar. Prince of Persia on the SEGA Mega Drive brings the legendary rotoscoped action to Sega's sixteen-bit console.
The original game was designed by Jordan Mechner and first appeared on the Apple II in the late eighties. Its fame rests on the incredibly fluid animation of the hero, which Mechner created using rotoscopy, that is, by tracing footage of real movement. The character thus runs, climbs, and survives falls in a way no one had seen in games before. The Mega Drive conversion carries this legacy and offers it to players in the Sega ecosystem.
The gameplay combines a precise platformer with sword fighting. Jumps over chasms must be timed to a fraction of a second, spikes require patience, and duels a feel for both attack and defense. All the while the time limit keeps pushing you, so every needless death and every wander down a dead end hurts. The game rewards the player who remembers and who learns from their mistakes.
Prince of Persia went down in history as a key work of the cinematic platformer genre, and its realistic animation influenced an entire generation of creators. The brand later transformed into the successful 3D series The Sands of Time from Ubisoft, but the atmosphere of a tense journey through oriental dungeons remains strongest in the original conception.
The Mega Drive version is a solid way to play this classic on Sega hardware, with all the tension and precision that earned the series its reputation. It is a title for players who like a challenge and appreciate the elegance of movement.
Why play it: A gripping race against time and refined action with timeless animation that defined an entire genre.
Game 62 of 151 for SEGA Mega Drive
The same title elsewhere (7)
The Amiga and Atari ST offered the smoothest animation, staying closest to Jordan Mechner's original Apple II code and preserving the famous rotoscoped running and jumping. Super Nintendo received reworked 16-bit graphics plus scenes and content missing from the original, so it's often ranked among the best versions overall. The NES version was a separate rework by another team and diverges noticeably from the computer original in look and feel. On Commodore 64 and Amstrad CPC, developers had to cut animation frames due to weaker processors, making the prince's movement feel choppier than on 16-bit machines. Game Boy offered only a monochrome screen and lower resolution, but the core game held up. SEGA Master System delivered a colorful, playable conversion with its own graphical style.
From the same series Prince of Persia →
Prince of Persia C64 · X360 · PS3 · PC
Prince of Persia 2: The Shadow and the Flame DOS · 1993
Prince of Persia 3D Win9x · 1999
Prince of Persia: The Sands of Time GBA · PS2 · GCN · Xbox · 2003 Java ME Prince of Persia: Harem Adventures Java ME · 2003
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Prince of Persia: The Two Thrones PS2 · GCN · Xbox · PC · 2005
Prince of Persia: Rival Swords Wii · 2008
Prince of Persia: The Forgotten Sands PS3 · 2010
Prince of Persia: The Lost Crown PS5 · Series · 2024