Prince of Persia: The Sands of Time – boxart
GBAGame Boy Advance

Prince of Persia: The Sands of Time

Akční adventura 2003 Ubisoft Prince of Persia ⏱ Medium · ~3–10 h
Prince of Persia: The Sands of Time – Title screen
Title screen

2D reimagining of Ubisoft's 3D classic; the Dagger of Time rewinds a mistimed jump.

Prince of Persia: The Sands of Time arrived in 2003 on the Game Boy Advance as a parallel take on Ubisoft's celebrated action-adventure, adapted to the handheld's capabilities and reworked into a side-on 2D view instead of the fully three-dimensional world of the console and PC versions. As the Prince, the player makes their way through palace halls, towers, and traps full of blades and pitfalls, with the Dagger of Time remaining the core mechanic, letting you slow or rewind time to fix a botched jump or a lost fight. Acrobatic sequences combine wall-running, gap-jumping, and chained moves, while combat sections build on simple combos against sand creatures that crumble into the signature sand effect known from the console version once defeated.

Although the GBA version had to give up fully three-dimensional platforming, it managed to carry the core feel of fluid acrobatics into 2D and offered its own set of time-based puzzles, adapted for the smaller screen and different control options. Visually, the game relies on detailed backgrounds inspired by oriental architecture and atmospheric music underscoring the palace's mysterious mood, full of shadows and echoes of long-past glory. Reviews rated the port as a successful and surprisingly inventive conversion that doesn't blindly copy the console original but finds its own ways to put the time mechanic to work in 2D.

Today it's an interesting example of how the same game could be realized in parallel for two completely different platforms in the mid-2000s, with both versions staying true to the core idea of a game about time while offering a different, yet equally thoughtful, way of delivering it to players. For handheld owners who in 2003 had no access to the new generation of consoles, the GBA version opened a path to one of the best-rated action titles of its era, albeit in a different visual coat.

Game 103 of 170 for Game Boy Advance

The same title elsewhere (3)

The game launched simultaneously on PlayStation 2, GameCube and Xbox, and the core experience — acrobatic parkour and rewinding time with the dagger — stays essentially the same across all three. The differences are mostly technical: Xbox, thanks to more powerful hardware and extra memory, usually delivers slightly sharper textures and a steadier frame rate than the competition, while the PlayStation 2 and GameCube versions are very close to each other, with any gaps being mostly cosmetic. None of the versions had content or levels noticeably cut, so today's platform choice comes down mainly to which controller and emulation setup you have on hand, not how much of the game you'd be missing.

From the same series Prince of Persia →