Game studio

Taito

50 games in the catalogue ⏱ 1978–2008 17 platforms
Taito – obaly her studia

When you say Taito, retro players smile and the unmistakable "whoever destroys the block first" instantly rings out in their heads. This Japanese company is one of the oldest in the entire gaming industry, and its imprint on the history of arcades is indelible. Taito is behind Space Invaders — the game that literally kicked off the golden era of video games and emptied the pockets of an entire generation. But it is also behind the endlessly catchy Bubble Bobble and the brick-breaking of Arkanoid, that is, titles that to this day rank among the best that arcades and home computers had to offer. Retro enthusiasts love Taito precisely for that combination: a simple rule, devilish addictiveness, and melodies that burrow under your skin for life.

History

Taito's roots reach surprisingly deep — the company was founded in Tokyo in 1953 by the Russian entrepreneur Michael Kogan under the name Taito Trading Company. At first it dealt in importing goods and manufacturing vending machines, gradually moving on to amusement machines. The pivotal moment came in 1978, when designer Tomohiro Nishikado created Space Invaders. The game became a worldwide phenomenon, reportedly caused a coin shortage in Japan, and forever showed the potential dormant in video games.

But Taito was not a one-hit company. In the 1980s it churned out one arcade classic after another. In 1986 came Arkanoid, an ingenious modernization of the old Breakout with a paddle called the Vaus, vanishing bricks, and a series of gimmicks that changed the pace of the game. It soon moved from the arcades to all the home platforms of the time — from 8-bit Ataris to the Commodore 64 — and years later, in the form of Arkanoid: Doh It Again, it returned to the Game Boy so players could enjoy it on the go. Later that same year, 1986, Bubble Bobble saw the light of day, a magical cooperative platformer with the little dragons Bub and Bob, who trap enemies in bubbles. It became a symbol of shared fun at a single arcade machine and remains to this day the benchmark for how a two-player game should look.

The 1990s brought further gems — the Bubble Bobble sequel titled Rainbow Islands, the hectic Puzzle Bobble (known elsewhere as Bust-A-Move), in which you shoot colored bubbles, and the brisk horizontal shooters of the Darius series with their characteristic mechanical fish. Taito also operated the renowned Taito Station game centers, thanks to which the brand remained tied to Japanese gaming culture even beyond the games themselves.

Key figures

At the head of the whole story stands founder Michael Kogan, who gave the company its name and international outlook. The face of the gaming legacy, however, is Tomohiro Nishikado — the engineer and designer who not only designed Space Invaders but practically programmed the whole thing himself, including his own hardware. He belongs among the true pioneers of the field.

An unmissable presence is the composing group Zuntata, Taito's in-house musical body founded in the mid-1980s. It is Zuntata that stands behind the unmistakable soundtracks of the Darius series and many other titles, and it holds a cult status among fans of retro music. Music thus became one of the brand's hallmarks — Taito never treated sound as a by-product, but as a full-fledged part of the experience.

Transformations and transfers

Taito underwent a fundamental change of owner. After decades of independent existence, it was bought in 2005 by the Japanese company Square Enix, best known for the Final Fantasy and Dragon Quest series. Taito became its subsidiary and gradually focused primarily on operating arcade parlors and on mobile and online games.

This acquisition meant the end of Taito as the independent giant it had been in the golden era of arcade machines, but the brand as such did not disappear — on the contrary, it gained the strong backing of a large publisher. Its rich catalog of classics thereby passed under the wings of Square Enix, which continues to look after it.

The present

In 2026 Taito still exists, as a subsidiary of the Square Enix group. It focuses mainly on the Japanese market — it operates the extensive network of Taito Station arcades, develops and publishes mobile games, and looks after its valuable archive. The classic titles have not been forgotten: Taito makes them available to modern players through collectible compilations such as the Egret II Mini (a miniature replica of a period arcade cabinet) or the range of digital releases of Space Invaders and other legends for current consoles.

For the retro community, Taito remains one of the most important names of all. Without Space Invaders the gaming industry would look different, and without Bubble Bobble or Arkanoid, collections of classics would be poorer. It is a studio whose games can be described in a single sentence but played for whole hours — and it is precisely in that timeless simplicity that the magic lies, the reason players keep coming back to them even after decades.

Games by the studio (50)

  1. Space Invaders · 1978

    Taito's 1978 phenomenon that founded the entire genre of shooting waves of enemies.

  2. Elevator Action · 1983

    A spy platformer where the building's elevators and escalators are the main means of transport.

  3. Hat Trick · 1984

    Fast, straightforward arcade hockey built on instant head-to-head competition between two players.

  4. Two Tigers · 1985

    A cooperative aerial shooter for two players at one machine – a rarity for its time.

  5. Bubble Bobble · 1986

    Little dragons spitting bubbles in Taito's arcade classic, an addictive single-screen action game.

  6. Arkanoid · 1987

    Breakout taken to perfection.

  7. MAME

    Arkanoid 2: Revenge of Doh · 1987

    An honest expansion of the legendary block-breaker; new bricks and the return of the vengeful Doh.

  8. Continental Circus · 1987

    Taito's motorcycle take on their racing arcade machines; running out of fuel kills you as surely as a crash.

  9. Operation Wolf · 1987

    The iconic arcade shooter with a machine gun mounted on the cabinet — a real gun right in the player's hands.

  10. Rainbow Islands · 1987

    A spiritual sequel to Bubble Bobble, where a rainbow serves as attack, staircase, and shield.

  11. Rastan · 1987

    A sword-wielding barbarian hacking through hordes of monsters; dark fantasy for fans of Conan.

  12. The Ninja Warriors · 1987

    A beat-'em-up on a widescreen cabinet made of three monitors; a pair of cyborg ninjas against a dictator.

  13. Chase H.Q. · 1988

    An adrenaline-fueled chase after criminals; the goal isn't to finish the track, but to smash the fugitive's car.

  14. Operation Thunderbolt · 1988

    The sequel to Operation Wolf with a light gun, the first in the series to offer simultaneous two-player play.

  15. Battle Shark · 1989

    An on-rails submarine shooter in first-person view; underwater combat instead of aerial dogfights.

  16. Sagaia · 1989

    Western version of Darius for single-screen cabinets; giant mechanical creatures as bosses.

  17. Special Criminal Investigation · 1989

    A sequel to Chase H.Q. with the same rear view of the car and sense of high speed.

  18. Volfied · 1989

    A successor to Qix with a story and a more action-packed pace; carve out territory and dodge enemies.

  19. Cadash · 1990

    A bold platformer-RPG hybrid from Taito, unusual for the late eighties.

  20. Space Gun · 1990

    A two-player rail shooter with light guns against aliens straight out of Alien.

  21. Parasol Stars · 1991

    Closes out the Bubble Bobble trilogy; an umbrella replaces both bubbles and the heroes' dragon forms.

  22. Darius Gaiden · 1994

    Vesmírná střílečka s trojicí obrazovek a bossy přes celé zorné pole herny.

  23. Puzzle Bobble · 1994

    A little dragon fires bubble after bubble; one of the most addictive puzzle games in arcades.

  24. Puzzle Bobble / Bust-A-Move · 1994

    The dragons from Bubble Bobble star in a puzzle game so addictive it defined an entire genre.

  25. Bust-A-Move · 1996

    A port of Taito's arcade Puzzle Bobble; match colored bubbles in groups of three or more.

  26. Layer Section / RayForce · 1996

    A shmup where your ship attacks two altitude layers at once; an idea that transformed the genre.

  27. RayStorm · 1996

    Původní arkádová podoba střílečky, kde jedna salva zamkne hned několik cílů.

  28. Arkanoid: Doh It Again · 1997

    Breakout refined to perfection; nerves and reflexes.

  29. Elevator Action Returns · 1997

    A port of the Taito hit; shootouts in elevators and escalators across multi-story buildings.

  30. Puzzle Bobble Mini · 1999

    Known in Europe as Bust-A-Move Pocket; a concept clear even to people who've never held a controller.

  31. Bust-A-Move Millennium · 2000

    Classic bubble-shooting and matching from the Bust-A-Move series; puzzle and endless modes.

  32. Super Bust-A-Move · 2004

    A bubble-puzzle classic; you aim and shoot colored balls before they fill the screen.

  33. Exit DS · 2006

    Útěk před ohněm teď vodíte perem po dotykové obrazovce Nintendo DS.

  34. Arkanoid DS · 2007

    A faithful port of the classic Taito arcade game complemented by a Quest mode with a pyramid of twenty-eight worlds.

  35. Space Invaders Extreme · 2008

    A modern remix of Taito's classic with a combo system and colorful bonuses on top of the shooting.