Elevator Action
Elevator Action was brought to the Game Boy by Taito in 1990, preserving the signature concept of the original early-1980s arcade machine: a secret agent in a red trench coat infiltrates a building full of enemy guards, collects secret documents behind red doors, and uses elevators and escalators to move between floors during the escape, all while shooting at pursuers and dodging their fire. The game thus combines platforming elements with straightforward action, where shooting is a key tool for survival rather than a mere afterthought. Enemies can also hide behind elevator-shaft doors and suddenly step into your path, so the game rests equally on reflexes and cautious, step-by-step progress.
The handheld port had to adjust the layout of floors and the visibility of elevators to fit the smaller screen, which slowed the game down slightly compared to the more hectic arcade experience but also made navigating the building clearer. The visual style remained faithful to the original's simple, high-contrast aesthetic, and despite the monochrome display, the on-screen action stayed well readable, which mattered greatly for a title reliant on quick decision-making. The signature move of crushing an enemy under a closing elevator door, an iconic element of the arcade original, made it into the Game Boy version unchanged, a detail especially appreciated by players who knew the arcade source.
At the time, reviews judged this port a solid, if not flawless, adaptation of the beloved classic, one that retained the core gameplay despite the handheld's technical limitations. Today, Elevator Action on the Game Boy appeals mainly through nostalgia for one of the icons of the early arcade era, offering a compact, easily digestible demonstration of how action shooters worked before side-scrolling shooters became the dominant platform genre. Its short play sessions also suit the handheld format the title was adapted for particularly well.
Game 120 of 147 for Nintendo Game Boy