Mortal Kombat
Blood on the screen, digitized actors and the phrase Finish Him, which burned itself into the memory of an entire generation. Mortal Kombat, originally an arcade hit from Midway in 1992, also arrived on the Amiga and brought with it one of the most controversial and influential fighting games ever.
Unlike cartoonish beat-'em-ups, Mortal Kombat bet on digitized footage of real actors, which gave it a realistic and, for the time, shocking look. The combat system builds on blocks, special moves entered as combinations of directions and buttons, and above all on the famous fatalities, brutal finishing moves with which you defeat your opponent after a winning round. It was precisely this violence that became the series' trademark.
With Mortal Kombat, Midway reshuffled the deck of the entire genre, which until then had been ruled by Capcom's Street Fighter II. The home conversion for the Amiga, released by Acclaim, had to wrestle with the platform's limitations, so it did not always reach the fluidity and colorfulness of the arcade original, but even so it brought to the computer the experience players craved. Versions on different systems differed in the amount of blood shown.
The cultural impact of Mortal Kombat was enormous. The controversy surrounding the game's violence played a crucial role in the creation of the American ESRB rating system in 1994. The series grew into one of the most successful gaming brands, spawning films, countless sequels and the status of a pop-culture icon. The word Fatality is known today even to those who have never played the game.
Today Mortal Kombat on the Amiga is more of a historical curiosity and a reminder of a time when a single game could ignite a society-wide debate. For fans of the series and of media history alike, it is an essential stop.
Why play: For the digitized brutality that changed fighting games and the whole gaming industry and gave birth to a pop-culture phenomenon.
Game 61 of 121 for Commodore Amiga
The same title elsewhere (7)
Midway's 1992 arcade original was built on digitised actors and graphic violence that sparked a worldwide scandal and debates about video game censorship at the time. Translating that look to home platforms of the era wasn't easy: the 8-bit SEGA Master System had to drastically cut resolution, colour count and animation frames, leaving characters smaller and their movement choppier than in the arcades. The early-1990s Commodore Amiga version fared even worse – the ageing hardware struggled to play back the large digitised sprites smoothly, the game loaded from floppy disks, and reviews often single it out as one of the weakest home versions. For an authentic taste of the original, an arcade emulation remains the better bet.
From the same series Mortal Kombat →
Mortal Kombat II MAME · GB · SNES · MD · GG · 32X · 1993
Mortal Kombat 3 MAME · 1995
Ultimate Mortal Kombat 3 MAME · 1995
Mortal Kombat Trilogy PS1 · N64 · 1996
Mortal Kombat Mythologies: Sub-Zero PS1 · 1997
Mortal Kombat 4 MAME · 1997
Mortal Kombat: Deadly Alliance GBA · Xbox · 2002
Mortal Kombat: Deception Xbox · 2004
Mortal Kombat: Shaolin Monks PS2 · 2005
Mortal Kombat: Armageddon PS2 · 2006
Ultimate Mortal Kombat DS · 2007
Mortal Kombat vs. DC Universe PS3 · 2008