Game studio

Ubisoft Montreal

66 games in the catalogue ⏱ 2002–2021 12 platforms
Ubisoft Montreal – obaly her studia

Ubisoft Montreal is the largest development studio within the French publisher Ubisoft and, at the same time, one of the most important game studios in the world. Based in Montreal, Canada, it has, over the course of its existence, been behind the creation of several key franchises of the modern gaming industry — Assassin's Creed, Far Cry, Tom Clancy's Splinter Cell, and Tom Clancy's Rainbow Six. The studio has built a reputation as a team capable of constructing vast open worlds while also experimenting with stealth-action and tactical-shooter mechanics. Its games regularly rank among the commercially most successful titles of their platforms, and Ubisoft Montreal has become a model for what a large "AAA" studio looks like within a multinational publishing conglomerate. Due to its size, it also often functions as a central hub around which the work of Ubisoft's other branches scattered around the world is coordinated.

History

Ubisoft Montreal was founded in the mid-1990s as part of the French company Ubisoft's expansion into North America, where the Quebec government was at the time building a reputation as an attractive destination for the games industry thanks to tax incentives. The studio gradually grew from a small development team into one of Ubisoft's largest workplaces, with hundreds of employees across many teams working in parallel on different projects. A turning point came at the start of the 2000s, when the studio delivered the first installments of Tom Clancy's Splinter Cell and simultaneously rebooted the Prince of Persia series with The Sands of Time, still considered to this day one of the best-executed platformers featuring the main hero's acrobatic movement. The Tom Clancy's Rainbow Six series arose in a similar way, in its more tactical form.

The truly pivotal moment, however, came with the founding of the new Assassin's Creed brand, which grew from what was originally intended as a Prince of Persia sequel into its own historical open-world action series. Assassin's Creed II, released in 2009, cemented the studio's position as one of the pillars of all of Ubisoft and set the formula by which the series continued to develop — the player moves through reconstructed historical metropolises, connecting the past with a framing sci-fi story set in the present. At the same time, the studio was also developing the Far Cry series, which it took over from another developer and reshaped into sprawling action sandboxes set in exotic environments, ranging from tropical islands and Himalayan mountains to a prehistoric landscape in Far Cry Primal.

At this stage, the studio definitively transformed from a single workplace with a few projects into a giant organization with many teams running in parallel, one leading the flagship Assassin's Creed series, another working on Far Cry, and yet another providing support for projects originating at other Ubisoft branches around the world. This model made it possible to release major new titles almost every year, but it also brought with it the typical problems of large development organizations, such as the demanding management of parallel productions and long development cycles for the most ambitious projects.

Key figures

The studio is so large, and its projects so team-driven in nature, that individual games are usually not tied to a single dominant creative figure but rather to dozens of creative and game directors who have rotated across the various series over the years. This structure reflects the way Ubisoft, as a publisher, manages its largest studio — more as a set of parallel development teams than as the workshop of a single author.

Present

Ubisoft Montreal remains an active and key studio within Ubisoft today. It continues developing new installments of Assassin's Creed and Far Cry and takes part in other major projects of the publisher, whether as the lead creator or as a supporting team for productions led by other Ubisoft branches. Even after all these years, the studio maintains its position as one of the most important development workplaces in the modern games industry, and its next steps with both flagship series are closely followed by players around the world.

Games by the studio (66)

  1. Tom Clancy's Splinter Cell · 2002

    It made agent Sam Fisher famous; the game calculated incoming light for perfect hiding.

  2. Prince of Persia: The Sands of Time · 2003

    An elegant rebirth of a classic brand; time control and acrobatics defined the genre.

  3. Tom Clancy's Rainbow Six 3 · 2003

    A tactical counter-terrorism series adapted for consoles; a milestone of the early Xbox Live era.

  4. Prince of Persia: Warrior Within · 2004

    A bold, darker turn after Sands of Time; gothic aesthetics inspired by metal music.

  5. Far Cry Instincts · 2005

    A reworking of the PC hit Far Cry; it additionally gives the hero an infection with animal instincts.

  6. Prince of Persia: The Two Thrones · 2005

    The trilogy's conclusion combines the acrobatics of Sands of Time with the darker style of Warrior Within.

  7. Star Wars Episode III: Revenge of the Sith · 2005

    Anakin's fall to the dark side as top-down action, with an emphasis on lightsaber duels.

  8. Tom Clancy's Rainbow Six: Lockdown · 2005

    A shift away from slow tactics toward a more action-oriented take on the series; mission pacing is faster, with an emphasis on cover.

  9. Tom Clancy's Splinter Cell: Chaos Theory · 2005

    The peak of both the series and the stealth genre; a combat knife and improved visibility indicators.

  10. Far Cry Instincts Evolution · 2006

    A standalone sequel released exclusively for the original Xbox.

  11. Far Cry Instincts Predator · 2006

    A compilation release combining Instincts and its Evolution expansion with a graphical upgrade.

  12. Tom Clancy's Rainbow Six Vegas · 2006

    A tactical shooter that introduced corner cover as a genre standard.

  13. Tom Clancy's Splinter Cell: Double Agent · 2006

    Dvojitý agent v éře Xboxu 360: důvěra dvou stran a rozhodnutí s následky.

  14. Assassin's Creed · 2007

    A pioneer of stealthy movement through the city; the sci-fi framing device with the Animus defined the entire series.

  15. Far Cry 2 · 2008

    An open Africa with fire spreading according to the wind, decaying weapons, and the hero's malaria.

  16. Prince of Persia · 2008

    Series restart with cel-shaded visuals; the prince and Elika save the world from darkness.

  17. Prince of Persia: Rival Swords · 2008

    The Wii version of The Two Thrones enriched with elements from Warrior Within and the Dagger of Time.

  18. Tom Clancy's Rainbow Six Vegas 2 · 2008

    A return to glittering Las Vegas, with the cover system as the foundation of tactical firefights.

  19. Assassin's Creed II · 2009

    Ezio Auditore and Renaissance Italy; Ubisoft fixed the flaws of the series' first installment.

  20. Assassin's Creed: Brotherhood · 2010

    Ezio founds the Assassin Brotherhood in Rome and tears down the Borgia's towers of terror.

  21. Prince of Persia: The Forgotten Sands · 2010

    An action platformer in the series' acrobatic style, where parkour is complemented by the ability to control time.

  22. Tom Clancy's Splinter Cell: Conviction · 2010

    The series' most pronounced turning point; Sam Fisher trades quiet stealth for fast, aggressive strikes.

  23. Assassin's Creed: Revelations · 2011

    Concludes the stories of both Ezio and Altaïr; the aging master searches for a library in Constantinople.

  24. Assassin's Creed III · 2012

    The series moves to the American Revolution with a half-Mohawk hero, Connor Kenway.

  25. Far Cry 3 · 2012

    An open world on a tropical island, where a pirates' victim becomes a hunter.

  26. Assassin's Creed IV: Black Flag · 2013

    The series temporarily traded assassinations for pirates; the ship Jackdaw is the true star here.

  27. Far Cry 3: Blood Dragon · 2013

    A neon parody of the eighties with a cyborg and blood dragons; actor Michael Biehn lent his voice.

  28. Assassin's Creed Unity · 2014

    Revolutionary Paris as a playground for parkour and hidden kills; four-player co-op for the first time.

  29. Far Cry 4 · 2014

    The Himalayan kingdom of Kyrat under the rule of the eccentric despot Pagan Min.

  30. Watch Dogs · 2014

    Hacker open-world adventure in a digital Chicago controlled through ctOS.

  31. PC

    Rainbow Six Siege · 2015

    Destructible environments and operators with unique gadgets, layered over tactical shooting.

  32. Tom Clancy's Rainbow Six Siege · 2015

    A tactical shooter with no respawns, where a single mistake means the end of the round.

  33. Far Cry Primal · 2016

    The Stone Age without firearms; the player tames a bear and even a saber-toothed tiger as a companion.

  34. Assassin's Creed Origins · 2017

    A series reboot that turned cover-based action into a full-fledged RPG with a skill tree.

  35. Far Cry 5 · 2018

    A religious cult has taken over Montana; Joseph Seed is one of the series' best villains.

  36. Assassin's Creed Valhalla · 2020

    Closes out the series' RPG trilogy, this time among Vikings conquering England.

  37. Tom Clancy's Rainbow Six Extraction · 2021

    A three-player co-op spin-off born from the Outbreak mode; instead of humans, you face an alien threat.