Tom Clancy's Splinter Cell: Conviction – boxart
X360Xbox 360

Tom Clancy's Splinter Cell: Conviction

Akcní stealth 2010 Ubisoft Montreal Splinter Cell ⏱ Medium · ~3–10 h
Tom Clancy's Splinter Cell: Conviction – In-game
In-game
Tom Clancy's Splinter Cell: Conviction – In-game
In-game

The series' most pronounced turning point; Sam Fisher trades quiet stealth for fast, aggressive strikes.

Tom Clancy's Splinter Cell: Conviction is the most striking turning point in the entire series. Sam Fisher no longer works for the government; he's searching for the truth about his own daughter's fate, and the methodical shadow operative becomes a hunter who isn't afraid to be heard. The game reshapes its entire structure around this: instead of long stretches of sneaking past patrols, it offers quick transitions between shadow and explosive strikes, after which confused enemies scatter and the player picks them off one by one.

Two mechanics define everything else. The mark-and-execute system lets you take down several enemies in a single fluid sequence after a close kill, turning rooms into a puzzle of who to eliminate manually and who to leave to the automatic finisher. The second idea is Last Known Position: when someone spots you, a bright silhouette stays behind showing where enemies are aiming, and you can circle around behind them. Equipment is sparser than in earlier entries, but sticky cameras remain, letting you lure guards to one spot and then detonate them. The presentation is equally clever; mission objectives and memories are projected directly onto building walls, so the game never has to interrupt the action with a text readout. A desaturated screen simply communicates that the player is hiding in shadow.

Environments range from a flooded amusement park through a museum to a government complex, each offering a different arrangement of hiding spots and lighting. The campaign is complemented by a standalone two-player co-op storyline that tells its own story, and many still consider it the best thing the game offers. Contemporary reviews were mostly very favorable, though part of the longtime fanbase rejected the game for its reduced patient stealth gameplay and simplified tools. Sound plays a crucial role, as footsteps and snatches of conversation reveal a patrol's position before the visuals do. Today Conviction plays as a confident action game with excellent direction, remarkably well controlled, and still entertainingly paced.

Game 63 of 259 for Xbox 360

From the same series Splinter Cell →