Game studio

Nintendo EAD

59 games in the catalogue ⏱ 1985–2017 10 platforms
Nintendo EAD – obaly her studia

Say "the best of what Nintendo can do" and almost invariably you are talking about the work of the Nintendo EAD team. This internal development division was present at the birth of nearly all the Japanese company's key brands and set the tone for the entire gaming industry for decades. From its workshop came the plumber Mario, the hero Link, and the whole legend of Zelda, and it was here that the games were born which to this day define what perfect game design means. Retro players love it because its titles have not aged: a platformer forty years old plays just as brilliantly as on release day, and its craftsmanlike precision remains the benchmark to which others look up.

History

The team was formed in 1983 as part of a Nintendo reorganization under the name Nintendo Entertainment Analysis & Development. Its roots reach back to the legendary designer Shigeru Miyamoto, who had already become famous for the arcade hit Donkey Kong. It was in EAD that the title which changed history was born: Super Mario Bros. (1985) for the NES. Smooth jumping, brilliant level design, and unforgettable music made this work the best-selling game of its time and saved the gaming market after the crash of 1983.

EAD, however, was not a one-brand studio. As early as 1986 came The Legend of Zelda, with an open world and an emphasis on exploration that was revolutionary for its time. The end of the eighties was then crowned by Super Mario Bros. 3 (1988), one of the best-tuned platforming experiences ever.

With the arrival of the Super Nintendo, the team moved even higher. The launch title Super Mario World (1990) introduced the dinosaur Yoshi, while The Legend of Zelda: A Link to the Past (1991) brought the action-adventure to perfection and became a model for the whole genre. EAD also broadened its portfolio further: the futuristic racer F-Zero showed what the Mode 7 graphics mode could do, and Super Mario Kart (1992) laid the foundation for one of the most successful racing series in history. Nor did the handheld consoles come up short, as evidenced by the charming The Legend of Zelda: Link's Awakening for the Game Boy.

The real breakthrough came with the arrival of 3D. Super Mario 64 (1996) showed the whole industry what a hero's movement in three-dimensional space should look like, and to this day it is a textbook example of controls. Two years later came The Legend of Zelda: Ocarina of Time (1998), which many critics still rank among the best games of all time. The Nintendo 64 era was closed by the darker and more inventive Majora's Mask (2000), the brisk Mario Kart 64, and the cosmic shooter Star Fox 64.

Key Figures

The face of the studio was always Shigeru Miyamoto, father of Mario, Zelda, and Star Fox and perhaps the most influential game designer in history. His "play and have fun" approach permeated every project. At his side stood producer and director Takashi Tezuka, who contributed fundamentally to Mario and Zelda and gradually took over the lead on many key games.

The younger generation was represented by Eiji Aonuma, who became the central figure of the Zelda series starting with Ocarina of Time, and Hideki Konno, associated with the Mario Kart racing line. An unmistakable mark was also left by composer Koji Kondo, author of the iconic melodies from Super Mario and Zelda that even someone who has never played knows. These motifs rank among the most famous music in the history of the medium.

Transformations and Transfers

Nintendo EAD was never an independent studio; it was always an internal division of Nintendo, so it avoided acquisitions or changes of ownership. It nevertheless evolved. Over time it grew into several development groups, and some of its people also worked in the satellite studio Nintendo EAD Tokyo, founded in 2003, from which came, for example, the new-generation 3D Mario games.

A fundamental formal change came in 2015. As part of a broader reorganization, Nintendo merged EAD with the Nintendo SPD division and created the new grouping Nintendo EPD (Entertainment Planning & Development). The EAD name thereby effectively ceased to exist, but the people themselves, the know-how, and the brands smoothly passed under the new banner.

The Present

Today, in 2026, no games are released under the name Nintendo EAD anymore, but its legacy lives on within Nintendo EPD. This division is still Nintendo's largest and most important development team and stands behind modern hits from Mario through Zelda to Mario Kart. Shigeru Miyamoto remains in a leading role at Nintendo as a respected creative overseer, and Eiji Aonuma continues to lead the Zelda series. For retro players, however, what matters above all is that the classics the team once created are still alive, available, and just as entertaining as decades ago.

Games by the studio (59)

  1. Super Mario Bros. · 1985

    The game that saved the games industry after the '83 crash.

  2. The Legend of Zelda · 1986

    The birth of the open-world adventure; exploration in its purest form.

  3. Zelda II: The Adventure of Link · 1987

    The black sheep of the series — a platformer with RPG elements; demanding, but fascinating.

  4. Super Mario Bros. 3 · 1988

    One of the greatest platformers in history; the genre's benchmark of quality.

  5. F-Zero · 1990

    Dizzying speed thanks to Mode 7; a futuristic classic.

  6. Pilotwings · 1990

    A flight sim/relaxation; a Mode 7 showcase.

  7. Super Mario World · 1990

    Perhaps the best 2D platformer ever; Yoshi's debut.

  8. The Legend of Zelda: A Link to the Past · 1991

    For many the best 2D Zelda; perfect pacing and world.

  9. Super Mario Kart · 1992

    The birth of the kart-racing genre; a legend.

  10. The Legend of Zelda: Link's Awakening (DX) · 1993

    The most dreamlike and most personal Zelda ever — no Hyrule, just the mysterious island of Koholint.

  11. Super Mario World 2: Yoshi's Island · 1995

    Artistically unique; a pastel style and inventive design.

  12. Super Mario 64 · 1996

    Defined 3D platformers; a revolution in camera and movement controls.

  13. Wave Race 64 · 1996

    A technological manifesto for the N64: the water here looks and behaves more lively than anywhere else.

  14. Mario Kart 64 · 1997

    A multiplayer classic; the battle mode is a party hit.

  15. Star Fox 64 · 1997

    A rail shooter with the Rumble Pak; „Do a barrel roll!"

  16. Yoshi's Story · 1997

    Yoshi returns in the form of a children's book brought to life, with a papery, fabric-like aesthetic.

  17. 1080° Snowboarding · 1998

    Snowboarding built on physics and reading the terrain, not arcade exaggeration.

  18. The Legend of Zelda: Ocarina of Time · 1998

    Often hailed as the greatest game of all time; the benchmark for 3D adventures.

  19. The Legend of Zelda: Majora's Mask · 2000

    Darker, experimental; a three-day cycle and melancholy. A cult classic.

  20. Luigi's Mansion · 2001

    Timid Luigi in the lead role for the first time, armed with the Poltergust vacuum against ghosts in a mansion.

  21. Pikmin · 2001

    Miyamoto's original strategy game, inspired by ants and working in his own garden.

  22. Animal Crossing · 2002

    A calm life simulation without a fixed goal, arriving in the West for the first time after debuting on the Nintendo 64.

  23. Super Mario Sunshine · 2002

    Mario, armed with the water backpack FLUDD, cleans a tropical island of mysterious pollution.

  24. The Legend of Zelda: The Wind Waker · 2002

    Controversial cel-shading at the time of release, today one of the most visually beautiful entries.

  25. Mario Kart: Double Dash!! · 2003

    The only entry with two racers sharing one kart - one drives, the other throws items.

  26. Donkey Kong Jungle Beat · 2004

    A platformer controlled exclusively with the DK Bongos; clapping replaces the action button.

  27. Pikmin 2 · 2004

    A sequel without the oppressive time limit; calmer, more tactical, and featuring a second leader, Louie.

  28. Super Mario 64 DS · 2004

    A remake of the pioneering 3D platformer with new playable characters and expanded content.

  29. Mario Kart DS · 2005

    The first Mario Kart with online racing against the whole world; a reason on its own to own a Nintendo DS.

  30. Nintendogs · 2005

    You touch a puppy on the screen with the stylus and that's it; a small miracle among simulators.

  31. The Legend of Zelda: Four Swords Adventures · 2005

    A cooperative experiment for four players, where each one needs their own Game Boy Advance.

  32. New Super Mario Bros. · 2006

    The first classic 2D Mario game in fifteen years; a return to the series' platforming roots.

  33. The Legend of Zelda: Twilight Princess · 2006

    A response to the criticism of Wind Waker - a darker style and Link transforming into a wolf.

  34. Wii Sports · 2006

    The pack-in game that taught millions of people to wave a controller at the same time.

  35. Link's Crossbow Training · 2007

    A shooting-gallery spin-off using Twilight Princess graphics and the Wii Zapper peripheral.

  36. Super Mario Galaxy · 2007

    A platformer that sent Mario into space; gravity around tiny planets changes everything.

  37. Animal Crossing: City Folk · 2008

    A village full of animal neighbors following a real-world calendar; the debt to Tom Nook never ends.

  38. Mario Kart Wii · 2008

    The entry with a plastic steering wheel that made racing accessible to the widest audience yet.

  39. New Play Control! Pikmin · 2008

    Olimar na Wii: Pikminy se ukazují přímo kurzorem dálkového ovladače.

  40. New Play Control! Pikmin 2 · 2009

    Jeskyně, poklady a dva kapitáni, nově ovládaní ukazovátkem Wii.

  41. New Super Mario Bros. Wii · 2009

    A return to 2D Mario, with the option to play with up to four people on one screen at once.

  42. Wii Sports Resort · 2009

    The sequel showcasing MotionPlus; for the first time the controller faithfully mirrors wrist rotation.

  43. Super Mario Galaxy 2 · 2010

    A sequel born from the first game's surplus of ideas; many consider it even better.

  44. The Legend of Zelda: Skyward Sword · 2011

    The series' boldest attempt at motion controls; the sword strikes exactly where your hand swings.

  45. Animal Crossing: New Leaf · 2012

    You become mayor by mistake after getting off the train; a relaxing sim that absorbed millions of players.

  46. New Super Mario Bros. 2 · 2012

    2D Mario obsessed with gold; the Coin Rush mode measures coin collecting, with StreetPass comparing results.

  47. New Super Mario Bros. U · 2012

    A Wii U launch title; a classic 2D platformer with a map joined into a single continent.

  48. New Super Mario Bros. U Deluxe · 2012

    A compilation of the Wii U game plus New Super Luigi U and its tougher version of the levels.

  49. Nintendo Land · 2012

    A Wii U launch showcase styled as a theme park with twelve attractions from Nintendo series.

  50. Pikmin 3 · 2013

    The series' return after ten years; the tiny Pikmin carry, demolish, and fight for you.

  51. Pikmin 3 Deluxe · 2013

    An expanded version of the Wii U strategy game about microscopic explorers gathering fruit on Earth.

  52. Super Mario 3D World + Bowser's Fury · 2013

    A remaster of the beloved 3D platformer plus the new, compact open-world addition Bowser's Fury.

  53. The Legend of Zelda: The Wind Waker HD · 2013

    A remake of the GameCube entry whose art style once divided players but has aged the best.

  54. Captain Toad: Treasure Tracker · 2014

    Compact puzzle platforming shaped like rotating dioramas, where Toad can't even jump.

  55. Mario Kart 8 · 2014

    The peak of the series thanks to anti-gravity; tracks twist into loops and you even drive on the ceiling.

  56. Splatoon · 2015

    A bold new Nintendo IP; in Turf War, painted territory decides the outcome, not the number of hits.

  57. Super Mario Maker · 2015

    A dream fulfilled since the eighties: build your own Mario levels and share them with the whole world.

  58. Star Fox 2 · 2017

    A finished sequel that Nintendo cancelled because of the approaching N64.