The Legend of Zelda: Twilight Princess – boxart
WiiNintendo Wii

The Legend of Zelda: Twilight Princess

Akční adventura 2006 Nintendo EAD The Legend of Zelda ⏱ Very long · 30+ h ⭐ Must-play
The Legend of Zelda: Twilight Princess – In-game
In-game
The Legend of Zelda: Twilight Princess – Title screen
Title screen

The darkest Zelda of its time; Link transforms into a wolf and teams up with the mysterious Midna.

The Legend of Zelda: Twilight Princess accompanied the Wii's launch and, at the same time, became the darkest entry in the series to date. This time Link is a cattle herder from a quiet village whose life is invaded by a spreading shadow called the Twilight, which turns him into a wolf. In animal form he perceives things hidden from human eyes, tracks scents, and teams up with a mysterious being named Midna, who rides on his back and dryly comments on events. Alternating between the two forms gives the game its rhythm: the wolf sections are stealthy and atmospheric, while the human sections are classic Zelda fare, full of temples, new items, and sword duels.

The structure stays true to tradition. Every temple hides a central tool that opens the way forward and then comes in handy against the boss, whether it's a double-hookshot, a heavy ball and chain, or an item that alters gravity. The Wii version was mirrored for control reasons, so Link is right-handed, swings his sword with a flick of the remote, and aims his bow or slingshot with the on-screen cursor. It isn't true one-to-one motion tracking, more a set of gestures, but in combat it feels surprisingly natural and quickly becomes second nature. Horseback riding, mounted duels, and several large-scale clashes under the open sky rank among the strongest moments in the entire series.

Graphically, it was a title designed for the previous generation, which shows in the resolution and a handful of bare textures, but that doesn't diminish the atmosphere at all. The muted palette, tinted gray and brown, and the sprawling Hyrule countryside feel melancholic, and the music builds on calm, sweeping themes that swell to full force at key moments. The game was very well received and, for a great many people, became their very first experience with the Wii. Over time, a debate grew up around it over whether it preserved the series in amber rather than moving it forward, since it repeats much of the structure of the earlier Ocarina of Time. Even so, today it holds up as a thorough, lengthy, and narratively confident adventure for fans of classic dungeons.

Game 2 of 140 for Nintendo Wii

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