Another World (Out of This World) – boxart
AmigaCommodore Amiga

Another World (Out of This World)

Cinematic platformer 1991 Éric Chahi ⏱ Short · approx. 1–3 h
Another World (Out of This World) – In-game
In-game
Another World (Out of This World) – Title screen
Title screen

Cinematic sci-fi adventure without text; an artistic milestone with influence to this day.

Occasionally a game appears that shifts our understanding of what the medium can do, and Another World from 1991 is one of them. This cinematic sci-fi adventure, also known abroad as Out of This World, was almost entirely the work of a single person, the French creator Éric Chahi, and became an artistic milestone whose influence we still feel today.

The story begins when a young scientist, during an experiment, is by unfortunate chance thrown into an alien, hostile world. From that moment the player fights through a mysterious environment, flees from predators, solves situations and gradually uncovers the unknown planet as well as an unexpected alliance. The gameplay mixes platforming, action and logic moments, but what sets it apart is the complete absence of text and a classic HUD. Everything is told exclusively through image, movement and atmosphere.

The technical heart of the game is its vector, polygon graphics. Instead of pixel sprites, Chahi relied on smooth outline animations that gave the characters and environment a cinematic, almost rotoscoped quality. The result was a visual style that felt like an interactive animated film and, at the time of its creation, looked utterly unlike anything on the market.

The cultural significance of Another World is enormous. It stood at the birth of the genre of so-called cinematic platformers, and its purely visual storytelling inspired entire generations of creators. Its legacy is evident in modern atmospheric games like Limbo or Inside, which rest on a similar principle of sparse, visual storytelling without unnecessary words.

The fact that such a complex and influential work came practically from the hands of a single person only underlines its exceptional nature. Another World gradually received a series of re-releases and remasters on the most varied platforms, which testifies to its timelessness.

Why play: For a timeless artistic experience that tells a breathtaking sci-fi story without words and stood at the birth of an entire genre of cinematic games.

Game 2 of 121 for Commodore Amiga

The same title elsewhere (4)

Éric Chahi's 1991 original was built for the Amiga and Atari ST, and its vector-based, polygon graphics came remarkably close to film animation for its time. Because it wasn't built from classic pixel sprites, the game translated to other platforms with surprising fidelity. The Amiga and Atari ST versions did have floppy-disk loading pauses between scenes, which the cartridge-based Mega Drive and Super Nintendo ports removed. The sound differed, though: the Amiga used sampled music, while the Mega Drive relied on its FM chip for a rawer tone. The SNES port is generally seen as one of the best-balanced versions.