Turrican II: The Final Fight
There are games that define an entire platform, and Turrican II: The Final Fight is exactly such a case for the Commodore Amiga. When the studio Factor 5 released the sequel to its cult action hit in 1991, it managed to make full use of the more powerful hardware and created what many consider the peak of the whole series.
At its core is run and gun action mixed with platforming and exploration. The player controls an armoured warrior armed with firepower that can be upgraded and switched between different types, fighting through huge, sprawling levels full of enemies and secret corners. The signature weapon is a laser whip that can be swung in all directions, and the ability to transform into an invulnerable spinning wheel is equally iconic. The combination of freedom of movement and non-stop action gives the game an unmistakable pace.
Visually and technically it was a demonstration of what the Amiga could do. The levels were enormous, full of detail and offered players room to explore that was not a given in the genre. Factor 5 built a reputation here as one of the most technically skilled studios on the European scene.
An inseparable part of the legend is the soundtrack by Chris Hülsbeck. His music for Turrican ranks among the most famous and acclaimed compositions in the history of game music, and to this day it is performed by symphony orchestras at concerts dedicated to video game soundtracks. For many players the opening theme of Turrican II is synonymous with the golden era of the Amiga.
The cultural significance of the series is undeniable. Turrican became one of the platform's icons and inspired generations of developers and players. The sequels and remasters that appeared in later years prove just how strong a mark the series left.
Why play: For the essence of Amiga action, huge levels to explore and one of the most legendary game soundtracks ever created.
Game 1 of 121 for Commodore Amiga