Double Dragon – boxart
7800Atari 7800

Double Dragon

Mlátička (beat 'em up) 1989 Activision ⏱ Medium · ~3–10 h
Double Dragon – In-game
In-game
Double Dragon – Title screen
Title screen

A home port of the genre-founding beat 'em up that defined the entire brawler genre.

When Technōs Japan unleashed the beat 'em up Double Dragon into arcades in the mid-1980s, it became one of the genre's defining titles practically overnight and an inspiration for dozens of later games. A few years later, home consoles got their turn, and the Atari 7800 received its own version, published for the American market by Activision, at the time one of the most active publishers of arcade hit conversions to this and other home platforms.

The player fights their way through a series of scenes full of gangsters in the role of a street brawler, with the goal of rescuing a kidnapped girlfriend—a motif that became an almost mandatory template for the beat 'em up genre for the entire following decade. The repertoire of punches, kicks, and holds mirrors the arcade original within the limits of what the 7800 hardware could handle, including the ability to grab an opponent's weapon, such as a whip or a baseball bat, and turn it against the rest of the gang waiting for the player around every street corner.

The 7800 conversion logically couldn't fully match the visual richness of the arcade original, yet it remains among the more ambitious efforts to reach this console in 1989. For genre fans, it's an interesting look at how developers of the time handled porting a popular hit to hardware that was already not among the most powerful, while still trying to preserve the basic feel of street fights and progressing through a city full of opponents, even at the cost of simpler graphics and fewer enemies on screen.

Why play it: Double Dragon on the 7800 offers a home version of the legendary arcade brawler and is a good choice for anyone who wants to see the roots of the entire genre.

Game 34 of 37 for Atari 7800

The same title elsewhere (9)

The differences between Double Dragon versions are among the most striking in the genre's early history. The NES version couldn't offer simultaneous two-player action like the arcade due to hardware limits — fights run in alternating turns or a duel mode — but developers compensated with an experience system and new moves, which many players still consider more enjoyable than the arcade. Versions for 8-bit computers like Commodore 64, ZX Spectrum, and Amstrad CPC drew sharp criticism for clunky controls, slow animation, and imprecise hits. Atari Lynx delivered a portable version many rank among the console's best action titles thanks to fluid movement and good sound. SEGA Master System and Mega Drive offered more colorful graphics closer to the arcade spirit, including two-player co-op.