Resident Evil 4
Resident Evil 4's VR version for Quest brings the legendary 2005 action horror game into first person with full movement around a Spanish village full of infected Ganados. The player controls Leon Kennedy as he searches for the president's daughter, fires various weapons, combines herbs and solves puzzles, with the core gameplay loop - surviving waves of enemies in enclosed spaces and gradually progressing through the story - preserved but completely reworked for VR controls. The game also includes the classic merchant sequences, where the player buys and upgrades gear between chapters, and the Ada Wong side mission is present as well; enemies can also be dealt with through silent knife takedowns or by parrying blows at just the right moment.
Adapting the game for a standalone headset meant reworking models and lighting graphically so it would run smoothly on Quest's mobile chip, and Armature added physically reloading weapons, opening the backpack by pulling a hand to the shoulder, and aiming by actually pointing the weapon, which made combat far more demanding and intense than in the original version. Session length adapts to the player - chapters can be played in short bursts or longer sessions, and the headset can handle extended play without overheating, but rapid turning during combat with multiple enemies can cause motion sickness in more sensitive players, which the game partially addresses through comfort options such as tunnel vision. The atmosphere of the original game, including the tension from limited ammunition, is intensified even further in first person, and the village's sound design adds another layer of dread to the experience.
Reception was very positive, with critics and players alike praising how well the original tension and action translated into VR, and the title became one of the most significant proofs that even a large-scale AAA game can work on a standalone headset. It is recommended especially for players who enjoy horror and action, don't mind more intense and physical involvement during combat, and want to experience a familiar story from a completely new perspective that in many ways enriches the original 2005 game with an entirely new dimension of tension.
Why play it: For fans of horror and action who don't mind more physical involvement in combat and want to experience the 2005 classic from a completely new, more intense perspective.
Game 18 of 56 for Meta Quest
The same title elsewhere (3)
GameCube was the lead development platform and is still regarded as the sharpest, most detailed version: textures, lighting, and animation smoothness all look their best there. PlayStation 2 received the game a few months later that same year, 2005, and added exclusive extra content — including the bonus Separate Ways mode starring Ada Wong and new weapons — but its weaker hardware forced a drop in texture quality, leaving it looking somewhat blurrier and running slightly less smoothly than the GameCube original. If you want Resident Evil 4 looking its absolute best, pick the GameCube version; if you want the most content, the PS2 extras are worth having.
From the same series Resident Evil →
Resident Evil PS1 · Saturn · GCN · 1996
Resident Evil: Director's Cut PS1 · 1997
Resident Evil 2 PS1 · N64 · GCN · PS4 · XONE · Series · PS5 · 1998
Resident Evil 3: Nemesis PS1 · DC · GCN · 1999
Resident Evil Survivor PS1 · 2000
Resident Evil: Code Veronica DC · 2000
Resident Evil Gaiden GBC · 2001
Resident Evil Code: Veronica X PS2 · GCN · 2001
Resident Evil 0 GCN · 2002
Resident Evil: Dead Aim PS2 · 2003
Resident Evil Outbreak PS2 · 2004
Resident Evil Outbreak: File #2 PS2 · 2004