Resident Evil 4
Resident Evil 4 in its 2023 form isn't just a redrawn original but a rebuild that preserves the pacing of its source while rewriting nearly every situation. Leon S. Kennedy heads to a remote Spanish village to find the president's daughter, and instead of zombies he's greeted by villagers controlled by a parasite, who can open doors, flank him, and work together. The game rests on resource management: every round of ammunition counts, a limited-space case forces you to choose between healing items and munitions, and the merchant offers weapon upgrades that fundamentally change your playstyle. New additions include a knife with its own durability, full-fledged parrying, and the option to proceed quietly, turning what was an action game into a surprisingly tactical affair.
On Xbox Series X|S the game runs on the RE Engine and ranks among the technically cleanest titles of its generation. There's a higher-resolution mode and a smoothness-priority mode, optional ray tracing, and very fast loading. Lighting is the real star: the cone of a flashlight in caves, flickering torches in the church, and scenes where darkness isn't just an effect but an obstacle. Sound works with space — footsteps overhead, distant calls of villagers, and sudden silence that announces the arrival of an unexpected foe. The music enters sparingly, which only makes it hit harder during the chases.
The 2005 original, with its over-the-shoulder view, practically defined the modern third-person action game, and its influence can be seen in dozens of successors. The new version pulled off something rare: it embraced changed player expectations without giving up the source material's rough pacing and playfulness. Both critics and players received it very well, and it regularly comes up in discussions of the best remakes ever made. Today it's one of the most easily recommendable games on Xbox Series X|S: just the right length, well paced, and even after finishing it, tempting you back for another run on a harder difficulty.
Game 19 of 164 for Xbox Series X|S
The same title elsewhere (3)
GameCube was the lead development platform and is still regarded as the sharpest, most detailed version: textures, lighting, and animation smoothness all look their best there. PlayStation 2 received the game a few months later that same year, 2005, and added exclusive extra content — including the bonus Separate Ways mode starring Ada Wong and new weapons — but its weaker hardware forced a drop in texture quality, leaving it looking somewhat blurrier and running slightly less smoothly than the GameCube original. If you want Resident Evil 4 looking its absolute best, pick the GameCube version; if you want the most content, the PS2 extras are worth having.
From the same series Resident Evil →
Resident Evil PS1 · Saturn · GCN · 1996
Resident Evil: Director's Cut PS1 · 1997
Resident Evil 2 PS1 · N64 · GCN · PS4 · XONE · Series · PS5 · 1998
Resident Evil 3: Nemesis PS1 · DC · GCN · 1999
Resident Evil Survivor PS1 · 2000
Resident Evil: Code Veronica DC · 2000
Resident Evil Gaiden GBC · 2001
Resident Evil Code: Veronica X PS2 · GCN · 2001
Resident Evil 0 GCN · 2002
Resident Evil: Dead Aim PS2 · 2003
Resident Evil Outbreak PS2 · 2004
Resident Evil Outbreak: File #2 PS2 · 2004