The Walking Dead: Saints & Sinners
The Walking Dead: Saints & Sinners drops players into a flooded, zombie-infested New Orleans where they must physically fight with improvised and firearm weapons, search abandoned buildings for supplies, and choose sides between the city's warring factions. Combat is based on real swinging and stabbing motions - the player has to physically reload weapons, open a backpack by pulling it over the shoulder, and pick up objects by hand, which turns every encounter into a tense and physically demanding affair where misjudging distance or reacting slowly means getting hurt. Decisions about who to help and who to betray affect the further course of the story and access to new areas, and the game also offers an extensive crafting system where the player builds their own weapons and upgrades from found materials, including improvised weapons with limited durability.
On Quest, the game runs as a full standalone title with open locations and extensive crafting, though optimization for the mobile chip meant some graphical simplification compared to the PC version, while the core gameplay loop remains intact. Session length adapts to the player - the world can be explored in chunks, but given the demands of resource management and time control, longer sessions suit it better. Physical exertion is higher than in the average VR game due to frequent crouching, lifting, and stabbing, and more intense fights can trigger nausea in more sensitive players, which the game partially mitigates through comfort options such as vignetting during turning.
At launch, the game was received as one of the most accomplished VR titles focused on survival and close-quarters combat, praised for its atmosphere and the depth of its crafting and decision-making systems, which give the player a real sense of responsibility for the fate of the characters around them. It's best recommended for older players seeking a demanding, atmospheric, and physical experience who don't mind themes of violence and horror depicted in a fairly raw way, and who want a deeper story than is typical for zombie titles.
Why play it: For older players looking for a demanding, atmospheric survival game with deep crafting and decision-making, who don't mind the raw depiction of violence and horror.
Game 21 of 56 for Meta Quest
The same title elsewhere (1)
From the same series The Walking Dead →
The Walking Dead X360 · 2012
The Walking Dead: Season One PS3 · 2012
The Walking Dead: Season Two PC · 2013
The Walking Dead: Michonne PS4 · 2016
The Walking Dead: A New Frontier PC · 2016
The Walking Dead: The Final Season PS4 · 2018
Overkill's The Walking Dead PC · 2018 PS5 The Walking Dead: Destinies PS5 · 2023
The Walking Dead: Saints & Sinners - Chapter 2: Retribution PSVR2 · 2023