Game studio

LucasArts

31 games in the catalogue ⏱ 1991–2010 12 platforms
LucasArts – obaly her studia

LucasArts was a game studio under George Lucas's empire that became synonymous in the nineties with top-tier graphic adventures. While other studios of that era built on action or simulation, LucasArts became famous for its emphasis on clever humor, elaborate dialogue, and inventive puzzles – its adventures remain among the most-cited examples of the genre to this day. The studio also benefited from access to the Star Wars brand, which it transformed into a range of action and flight games. The combination of its own original series and a powerful film license made LucasArts one of the most distinctive names in the gaming industry of the nineties, and its legacy is still visible in the work of many later studios that carried on the adventure genre. For many years, LucasArts thus represented an exceptional combination of the writers' creative freedom and the technical backing of a major media company – a feat rarely repeated in the game industry.

History

The studio was founded as the game division of George Lucas's production company and benefited from the outset from its proximity to both the film industry and the company's technological resources. It played a key role in the development of so-called point-and-click adventures – in the first half of the nineties it released a string of titles that remain genre classics to this day: the Monkey Island sequels, Day of the Tentacle, Sam & Max Hit the Road, and Full Throttle. These games were known for their emphasis on storytelling, distinctive humor, and puzzles that couldn't be solved by randomly killing off the character as in rival adventures. At the same time, LucasArts developed the Star Wars license, producing not only adventures and action titles but also flight simulators and shooters – among them Star Wars: Dark Forces, one of the successful responses to the wave of Doom-inspired games. Toward the end of the nineties the studio released the adventure Grim Fandango, now considered one of the genre's high points thanks to its unconventional setting and visual style. Gradually, however, the market for classic adventures shrank, and LucasArts shifted its output increasingly toward Star Wars action games, such as the Republic Commando series. Alongside adventures and Star Wars titles, LucasArts also released a number of successful strategy and simulation games throughout the nineties, proving that the studio didn't rely on a single genre but could cover a broad portfolio of gaming experiences. In the following years, the LucasArts brand continued mainly as a publisher and producer of games from external studios, until the company, as part of the Lucasfilm empire's reorganization under Disney, ceased to operate as a development studio.

Key figures

We deliberately do not name specific developers and leading figures, since we would have to rely on uncertain memory – but it remains a fact that LucasArts was known for its adventures being dominated by a strong authorial approach from individual creative teams, which gave games like Monkey Island and Grim Fandango a distinctive and recognizable signature. It is precisely this emphasis on the individual teams' distinctive writing and design signature that remains the main reason players and critics keep returning to LucasArts's classic adventures.

Today

As an independent development studio, LucasArts no longer exists – after Lucasfilm's move under Disney, its development arm was wound down and the Star Wars brand moved to other publishers and studios. Nevertheless, LucasArts's legacy lives on in the form of remasters and remakes of its classic adventures, as well as in the inspiration that creators of narrative games still draw from its titles today. The LucasArts brand itself also remains the property of the Star Wars-centered corporation, so it occasionally still appears at least as a publisher logo on reissues of older titles, even though it no longer has a development team of its own like the one that made it famous in the nineties.

Games by the studio (31)

  1. Monkey Island 2: LeChuck's Revenge · 1991

    It expands the first game in every respect; an open structure with several tasks at once.

  2. Secret Weapons of the Luftwaffe · 1991

    LucasArts on experimental Luftwaffe aircraft from the end of the war, including the jet-powered Me 262.

  3. Indiana Jones and the Fate of Atlantis · 1992

    An original LucasArts story, not just a movie tie-in; Indy and Sophia against Atlantis.

  4. Day of the Tentacle · 1993

    A direct sequel to Maniac Mansion; three heroes each get stuck in a different time period.

  5. Sam & Max Hit the Road · 1993

    The comic-book duo hunts for an escaped bigfoot across a bizarre America.

  6. Star Wars: Rebel Assault · 1993

    One of the first titles to fully exploit the CD-ROM; on-rails flight through the saga's battles.

  7. The Secret of Monkey Island · 1993

    The legendary comedic pirate adventure from LucasArts starring Guybrush Threepwood.

  8. Zombies Ate My Neighbors · 1993

    Cooperative rescue of neighbors from a horde of B-movie monsters; even a squirt gun serves as a weapon.

  9. Full Throttle · 1995

    A LucasArts adventure from the rough world of biker gangs, with simplified puzzle-solving.

  10. Star Wars: Dark Forces · 1995

    Kyle Katarn and the custom Jedi engine, with multi-level maps stacked above and below each other.

  11. Star Wars: Rebel Assault II · 1996

    A cinematic spectacle with live-action footage; an on-rails shooter among the stars and on the ground.

  12. Star Wars: Shadows of the Empire · 1996

    One of the reasons people bought an N64. It blends aerial combat, action, and shooting.

  13. Star Wars Jedi Knight: Dark Forces II · 1997

    Added a lightsaber and the Force to a classic shooter; Kyle Katarn discovers his Jedi origins.

  14. Star Wars: Masters of Teräs Käsi · 1997

    Star Wars meets Tekken — a controversial fighting game with heroes and villains from the saga.

  15. The Curse of Monkey Island · 1997

    The third entry in the pirate series and the visual peak of the classic 2D adventure game.

  16. Grim Fandango · 1998

    LucasArts's last adventure game and its first with 3D models instead of hand-drawn characters.

  17. Star Wars Episode I: Racer · 1999

    The adrenaline-fueled podracing from the film turned into an extensive, addictive racing game.

  18. Escape from Monkey Island · 2000

    Closes out LucasArts's quartet of pirate adventures; the first entry in the series to be entirely in 3D.

  19. Star Wars: Obi-Wan · 2001

    A launch action-adventure starring Obi-Wan; acrobatic lightsaber combat and the Force.

  20. Star Wars: Starfighter · 2001

    Arcade space combat after the Battle of Naboo, with the Naboo N-1 starfighter and other craft.

  21. Star Wars: Bounty Hunter · 2002

    Bounty hunter Jango Fett shortly before Episode II; from mercenary to template for the future clones.

  22. Gladius · 2003

    A turn-based tactics game from LucasArts that trades space for the arenas of ancient Rome.

  23. Star Wars: Republic Commando · 2005

    A raw look at the Clone Wars beyond Jedi heroics; you command a four-man squad.

  24. The Secret of Monkey Island: Special Edition · 2009

    A legendary pirate adventure in brand-new graphics, with developer commentary.

  25. Mobil

    The Secret of Monkey Island 2: Special Edition · 2010

    A remaster of the classic LucasArts adventure with new graphics and the option to switch to the original.