Star Wars: Dark Forces – boxart
DOSPC / DOS (XT až 486)

Star Wars: Dark Forces

Akční FPS 1995 LucasArts Star Wars ⏱ Medium · ~3–10 h ⭐ Must-play
Star Wars: Dark Forces – In-game
In-game
Star Wars: Dark Forces – In-game
In-game
+5
Star Wars: Dark Forces – In-game
In-game
Star Wars: Dark Forces – In-game
In-game
Star Wars: Dark Forces – In-game
In-game
Star Wars: Dark Forces – In-game
In-game
Star Wars: Dark Forces – Title screen
Title screen

Kyle Katarn and the custom Jedi engine, with multi-level maps stacked above and below each other.

Star Wars: Dark Forces introduced the mercenary Kyle Katarn, who sets out for the Rebel Alliance to foil a secret Imperial project, the Dark Trooper — elite combat robots threatening the balance of power in the galactic civil war. Unlike many shooters of the era, the game featured its own advanced Jedi engine, which allowed multi-level maps with stairs, bridges, and platforms above and below one another, so the level design felt far more three-dimensional than in many competing titles built on a flat grid without true verticality.

The game combined straightforward action with jumping sections, lever-based puzzles, and the search for keycards, while environments ranging from Imperial bases to Star Destroyer docking bays and the sewers of the planet Anoat faithfully echoed the atmosphere of the film trilogy. Sound effects and musical themes were drawn directly from the films, including the well-known Imperial theme, giving players the feeling that they were truly moving through the Star Wars universe rather than a generic sci-fi backdrop with a borrowed license. On DOS computers the game was well optimized, running smoothly even on mid-range hardware, which helped make it accessible to a broad player base. Besides ordinary blasters, the player could use grenades, mortars, or thermal detonators, and gradually unlock upgrades for their suit, enriching the level design with optional tactical approaches.

Dark Forces became a commercial and critical success and kicked off the Jedi Knight series, which continued even after the shift to 3D-accelerated graphics and the introduction of lightsabers and Force powers. To this day it is regarded as one of the best licensed FPS titles of the 1990s and a demonstration of how a film license can be turned into a game with its own technical and creative identity, rather than a superficial adaptation of the source film.

Game 110 of 204 for PC / DOS (XT až 486)

The same title elsewhere (3)

From the same series Star Wars →