Metroid Prime Trilogy
Metroid Prime Trilogy brought to Wii U, as a digital download, all three entries of the famous series that had previously been released only on Wii as a physical package controlled with the Wii Remote and Nunchuk. The player takes on the role of bounty hunter Samus Aran and moves through vast, interconnected planets full of alien architecture, where exploration, puzzle solving, and first-person combat blend seamlessly. Collecting suit upgrades, scanning the environment, and gradually unlocking new areas form the core of gameplay that turned an FPS into more of a thoughtful adventure than pure action. Each of the three entries also pushes the formula further, from the isolated exploration of planet Tallon IV, through a darker and more puzzle-focused second entry, to a more space-set, action-heavier third.
The Wii U version made the game accessible to new players via the eShop at a time when the original physical Wii compilation had become hard to find and expensive, while preserving the motion controls the trilogy had been built around from the start. The series' atmosphere rests on a combination of industrial and organic architecture, oppressive silence interspersed with ambient music, and a palpable sense of isolation on a hostile planet. Kenji Yamamoto's soundtrack is among what players remember most about the series, as is the minimalist storytelling built on environmental scanning instead of dialogue. The world structure, with gradually opening shortcuts and returns to previously visited areas with new equipment, remains to this day among the best-crafted examples the genre has to offer.
The trilogy is still considered one of the pinnacles of the first-person adventure genre and a model for how to combine action with exploration without losing pacing. Contemporary reception praised especially the fact that Nintendo made a hard-to-obtain title accessible to a wider audience at a reasonable price, and many players got to try the second and third entries for the first time, having previously been priced out by collector's editions. Even years later, playing it holds up as a showcase of precise level design, atmospheric world-building, and a game pace that never rushes, letting the player discover at their own speed without being led by the hand.
Why play it: For fans of thoughtful level design and an atmospheric sci-fi world, it's one of the best ways to enjoy the whole trilogy comfortably and at a reasonable price on a single cartridge.
Game 66 of 87 for Nintendo Wii U
The same title elsewhere (1)
From the same series Metroid →
Metroid NES · 1986 (JP) / 1987 (US)
Metroid II: Return of Samus GB · 1991
Super Metroid SNES · 1994
Metroid Fusion GBA · 2002
Metroid Prime GCN · 2002
Metroid: Zero Mission GBA · 2004
Metroid Prime 2: Echoes GCN · 2004
Metroid Prime Pinball DS · 2005
Metroid Prime Hunters DS · 2006
Metroid Prime 3: Corruption Wii · 2007
Metroid: Other M Wii · 2010
Metroid Prime: Federation Force 3DS · 2016