Need for Speed: Hot Pursuit – boxart
PS3Sony PlayStation 3

Need for Speed: Hot Pursuit

Závodní 2010 Criterion Games Need for Speed ⏱ Medium · ~3–10 h
Need for Speed: Hot Pursuit – In-game
In-game
Need for Speed: Hot Pursuit – In-game
In-game
+6
Need for Speed: Hot Pursuit – In-game
In-game
Need for Speed: Hot Pursuit – In-game
In-game
Need for Speed: Hot Pursuit – In-game
In-game
Need for Speed: Hot Pursuit – In-game
In-game
Need for Speed: Hot Pursuit – In-game
In-game
Need for Speed: Hot Pursuit – In-game
In-game

A return to police chases and fast cars; Criterion carries over Burnout's pace.

Need for Speed: Hot Pursuit brought the brand back to what made it famous in the nineties, meaning police chases and fast road cars on long rural highways. After its Burnout experience, Criterion carried its sense of pace and impact over into the series, but instead of an urban jungle it offered Seacrest County, with mountain switchbacks, desert straights, and forest sections where the weather and time of day change from race to race. The player moves through two parallel careers: in one they sit behind the wheel of a supercar trying to escape, in the other they drive for the police and have to stop the fleeing car.

The contest between the two sides is built on a set of tools that get activated like weapons. The racer has access to radar jamming or vehicle repair, the cop deploys spike strips, calls in a helicopter, and unleashes an EMP burst. Because of this every chase has its own dramatic arc with several twists, ending either in an effective roadblock or a narrow escape. A major innovation was the Autolog system, which constantly compared times against a friends list and sent challenges straight to the menu, turning solo play into an ongoing competition. Technically the game made a clean, sharp impression on PlayStation 3, with convincing reflections on car bodies and rain sections that noticeably changed grip.

Reviews received the game very positively and often called it the best Need for Speed in a long time. Autolog became one of the most influential ideas of its time, and various other racing games adopted it in different forms, since it elegantly solved the question of how to keep players engaged through social motivation. Today the title still works mainly thanks to balanced handling that's direct enough for an inexperienced driver to enjoy while still rewarding precise braking before a turn. Its low barrier to entry and short, intense races make it an ideal game for a shorter evening session.

Game 95 of 293 for Sony PlayStation 3

The same title elsewhere (3)

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