Burnout Paradise – boxart
PS3Sony PlayStation 3

Burnout Paradise

Závodní 2008 Criterion Games Burnout ⏱ Medium · ~3–10 h ⭐ Must-play
Burnout Paradise – In-game
In-game
Burnout Paradise – In-game
In-game
+3
Burnout Paradise – In-game
In-game
Burnout Paradise – In-game
In-game
Burnout Paradise – In-game
In-game

The arcade series left the tracks and dropped players into one open city.

Burnout Paradise turned an established arcade series on its head by ditching the menu of tracks and dropping the player into one continuous city. Paradise City is an open map laced with highways, shortcuts through construction sites, and ramps on rooftops, and every intersection in it functions as a starting line. A race begins with a simple stomp on the gas at a traffic light, the destination is marked only by a district's name, and finding the way there is entirely up to the player, since navigation practically doesn't exist and you have to build up your own sense of the city. Alongside standard races, the game offers modes like Road Rage, about knocking rivals off the road, or Marked Man, in which the player fights their way to the finish ahead of pursuers.

The core remains a contest for speed through risk: driving into oncoming traffic, close near-misses, and long drifts fill up a boost meter that can be burned instantly. Crashes aren't a punishment but a spectacle, since the camera slows down and the crumpled wreck keeps flying on through momentum, so even failure has its own rhythm. Technically it was an impressive piece of work; smooth loading of the sprawling city with no black loading screens was among the best on PlayStation 3, and the body-deformation system was remarkable for its time. The atmosphere is held together by a laid-back rock and electronic radio selection accompanied by a host's voice commenting on the player's progress and keeping up the impression that the city lives on even without them.

Reception was enthusiastic, though some fans of the earlier entries resented having to drive back to the start for the next race after a crash. Criterion supported the game for a long time with updates that added motorcycles, a day-night cycle, and an extra chunk of map, turning Paradise into one of the first great examples of a game growing after release. The influence is still felt today, since open cities without menus and with instant restarts have become the standard for arcade racers. Even years later the game handles beautifully, because it doesn't bet on simulation accuracy but on a pure sense of speed and the urge to drive through the city one more time, a different way.

Game 94 of 293 for Sony PlayStation 3

The same title elsewhere (5)

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