Zaxxon
Zaxxon brought a revolution to the arcade world with its isometric perspective, which for the first time gave a space shooter a genuine sense of depth and space. The player pilots a fighter craft flying over a fortified space station full of gun turrets, missile silos, and fuel tanks, having to constantly monitor flight altitude so as not to crash into a wall or fly too high out of range of targets, all while also watching the fuel gauge, whose depletion means the craft's immediate crash.
It was precisely this handling of flight altitude that made Zaxxon an unusually demanding game for its time – the craft's shadow on the background hinted at what altitude the player was currently at, and this information had to be read in real time alongside enemy attacks and the layout of obstacles. The Atari 5200 port was among the more technically demanding conversions, since it tried to preserve the illusion of three-dimensional space even on a console that was not primarily built for isometric projections, requiring adjustments to how the background and enemy placement were rendered. Pulling off this conversion was at the time among the most technically demanding tasks a home version of an arcade game could set for itself.
Thanks to precise control via the analog joystick and its color presentation, the Atari 5200 version ranked among the better-received home ports of Zaxxon, even though none of the home systems of the day could fully replicate the feel of the original arcade machine. The final battle with the giant ship Zaxxon at the end of the game remained one of the most memorable moments of the entire arcade era and inspired a number of later sequels and spiritual successors. The color-coding of the different enemy types also helped the player recognize in real time which targets yielded points and which posed an immediate threat to the craft.
Why play it: Zaxxon brought pioneering isometric perspective to the Atari 5200 and the tension of monitoring flight altitude, which defined the entire genre.
Game 41 of 41 for Atari 5200
The same title elsewhere (4)
The 1982 ColecoVision version ranks among the best-regarded home conversions of the arcade original — the console managed to carry over the tilted isometric view and colour palette well enough that it felt almost like a little sibling of the arcade machine. The 1985 SEGA SG-1000 port had to cut back on far weaker hardware: fewer colours, coarser graphics and choppier background scrolling, so the sense of height and depth that Zaxxon relies on comes through noticeably weaker. Anyone wanting to feel why Zaxxon was a visual sensation in its day should reach for the ColecoVision version.