Final Fantasy XV – boxart
PS4Sony PlayStation 4

Final Fantasy XV

JRPG 2016 Square Enix Final Fantasy ⏱ Long · ~10–30 h
Final Fantasy XV – In-game
In-game
Final Fantasy XV – In-game
In-game
+6
Final Fantasy XV – In-game
In-game
Final Fantasy XV – In-game
In-game
Final Fantasy XV – In-game
In-game
Final Fantasy XV – In-game
In-game
Final Fantasy XV – In-game
In-game
Final Fantasy XV – In-game
In-game

A road trip story about a prince and his three childhood friends, after years of turbulent development.

After years of turbulent development under the original title Final Fantasy Versus XIII, the fifteenth numbered entry was released as Final Fantasy XV, a road-trip story about Prince Noctis and his three childhood friends journeying across the kingdom of Lucis so that Noctis can marry Lunafreya and save his homeland from the invading empire of Niflheim.

Combat plays out in real time with the ability to warp-strike toward weapons lodged in enemies or thrown onto terrain above the battlefield, giving fights a distinctive verticality; holding a button lets the character defend automatically while the player focuses on timing counterattacks and coordinating with companions, whose special abilities can be switched to at any time. The game's greatest strength is the group of friends itself - their banter while riding in the convertible Regalia, campfire nights, photographs taken by Prompto, and shared cooking that grants specific bonuses for the next day create a fresh, human dynamic unusual for an epic fantasy story.

Development was marred by an incomplete final storyline, which Square Enix later filled in through DLC episodes and the animated film Kingsglaive, sparking mixed critical reactions regarding narrative cohesion. The open first half of the game, with highways, roadside diners, and a distant silhouette of a castle on the horizon, also sharply contrasts with the more linear, darker second half, fueling discussion about uneven pacing. Square Enix continued to adjust and expand the game for years after release, making it one of the first major Japanese titles developed essentially as a live service. Visually, it was one of the most technically demanding titles on PlayStation 4, with vast plains, dynamic weather, and a day-night cycle after which noticeably stronger monsters appear. Despite these reservations, the game became commercially successful, praised especially for its atmosphere of friendship and open world, and nighttime camping with guitar playing, fishing, and cooking remains one of the most fondly remembered moments in the entire series. It showed that even a serious fantasy epic can find room for sincere, almost brotherly warmth between its characters.

Game 23 of 278 for Sony PlayStation 4

The same title elsewhere (1)

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