Dark Souls III – boxart
PS4Sony PlayStation 4

Dark Souls III

Action RPG 2016 FromSoftware Dark Souls ⏱ Long · ~10–30 h 🔞 18+
Dark Souls III – In-game
In-game
Dark Souls III – In-game
In-game
+6
Dark Souls III – In-game
In-game
Dark Souls III – In-game
In-game
Dark Souls III – In-game
In-game
Dark Souls III – In-game
In-game
Dark Souls III – In-game
In-game
Dark Souls III – In-game
In-game

The trilogy's final entry sped up combat toward Bloodborne's more aggressive style.

The final installment of the original trilogy, Dark Souls III, brings players into Lothric, a kingdom on the verge of collapse, where eras and beings from the series' past games intertwine - the First Flame is fading, and undead Lords of Cinder are being torn from their graves to rekindle it.

FromSoftware sped up combat compared to the second installment, bringing it closer to the more aggressive style of Bloodborne: enemy attacks come in longer, harder-to-read combinations, and dodging is more often the right answer than blocking. A new addition is Weapon Arts, allowing each weapon a unique special attack that consumes mana, giving even ordinary swords their own personality and expanding the space for character builds. Level design returned to the ingeniously interconnected architecture of the first game, where shortcuts unlocked deep within a level lead back to a bonfire and reshape the sense of space, wrapped in a dark, gothic aesthetic of burning cathedrals and crumbling castles.

It is accompanied by some of the most demanding boss fights in the entire series, including the legendary battle with the Nameless King, where the first phase atop a dragon tests both patience and camera control. As a closing chapter for the whole trilogy, the game also functions as a nostalgic celebration with many references to the first installment and its characters; Siegward of Catarina, a comical yet deeply human companion, ranks among the most beloved figures in the fan community and shows that even in a grim, dying apocalypse FromSoftware can find room for touching humor. The expansions Ashes of Ariandel and The Ringed City added entirely new areas and some of the toughest fights in the series, providing a dignified farewell to the trilogy. Technically, it was the most stable installment in the series, with significantly shorter loading times after death than on older consoles - a crucial change in how punishment feels for a game built on dozens of repeated attempts. Critics received it as a dignified and most polished conclusion, and players praised the return to a harder, more interconnected structure; it is still considered one of the high points of the studio's entire soulslike output.

Game 20 of 278 for Sony PlayStation 4

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