Master of Monsters – boxart
MDSEGA Mega Drive

Master of Monsters

Strategy / Tactics 1991 SystemSoft ⏱ Long · ~10–30 h
Master of Monsters – In-game
In-game
Master of Monsters – Title screen
Title screen

A turn-based strategy game with monsters on a hexagonal map; chess with dragons and demons.

Chess with dragons, demons and a huge map full of enemy towers — that's roughly how you'd sum up the feel of Master of Monsters, a turn-based strategy that drew lovers of thoughtful battles to the Mega Drive.

At the heart of the game is managing armies of monsters on a hexagonal map. You command one of the mages, and your goal is to capture enemy temples and towers, generate life energy from the land and use it to summon and upgrade ever more powerful creatures. Each unit has its strengths and weaknesses, terrain affects both movement and defense, and duels play out in short exchanges of blows — victory goes to whoever can think a move ahead.

What makes Master of Monsters exceptional is its emphasis on growth. Your monsters gain experience and evolve into stronger forms, so a carefully nurtured unit can grow from a starting foot soldier into a key striking force. This RPG layer gives the turn-based strategy a personal dimension — you start to fear for your veterans and protect them. At the same time you have to manage your energy, because both summoning and healing come at a cost.

The pace is deliberate, and the game rewards patience and planning rather than quick reflexes. Maps tend to be sprawling and matches long, making it a title for players who want to sit down, immerse themselves in the battle and savor the gradual tightening of the noose around their rival. For fans of the genre who were enchanted by turn-based tactics games, it's a small treasure in the Mega Drive library.

Visually it relies on the clean legibility of the map and a fantasy bestiary — from ordinary soldiers to dragons and colossi. It isn't a breathtaking spectacle, but it serves exactly its purpose: to communicate the strategic situation clearly.

Why play: If you love turn-based strategies where your units evolve and every move is a puzzle, Master of Monsters offers hours of thoughtful conquest in a fantasy coat.

Game 49 of 151 for SEGA Mega Drive

The same title elsewhere (1)

The game began as a Japanese computer title for the NEC PC-98, where it relied on keyboard and mouse and offered its full Japanese text and menus without compromise. The SEGA Mega Drive conversion had to shift the turn-based strategy's controls onto a gamepad, so selecting units and issuing orders on the hexagonal map is slower and less precise than with a mouse. The Mega Drive version was also localized for western markets, so its text is in English and it's more approachable for players outside Japan. The visual style stays close between versions, so the real difference lies in controls and language rather than the battles themselves.