Green Beret
Sirens wail, searchlights hunt for the enemy, and you stand alone against an entire army — armed with nothing but a knife. Green Beret on the Commodore 64 is thoroughbred run & gun action that takes the muscular heroic fantasy of the eighties and distills it into a merciless horizontal slaughter.
The mechanics are simple but brutally polished. You fight your way from right to left through four sequences — the harbor, the fortification, the bridge, and the final base — and your basic weapon is a bayonet. Along the way you collect a limited supply of throwing knives, flamethrowers, and rocket launchers from fallen enemies, but ammunition runs out quickly and you find yourself back in man-to-man combat. It is precisely this rhythm between brief moments of power and bare survival that makes the game a tense experience.
Originally it was an arcade machine by Konami from the mid-eighties, which with its war theme and merciless difficulty hit the era's taste exactly. The home conversions for eight-bit computers were among the most-played action titles of their time, and the C64 version still stands as one of the symbols of what the Commodore could do in the field of arcade conversions.
Culturally, Green Beret fits into the wave of militaristic action that was also fed by Hollywood cinema at the time. The lone commando who single-handedly clears enemy territory was an archetype that resonated with an entire generation of players. The game does not skimp on atmosphere — the flag fluttering at the end of each section, the tightly packed ranks of soldiers, the brief moments of triumph.
The difficulty is at once its greatest asset and obstacle. The game does not spare you, teaches you by heart where each opponent will appear, and every step forward is hard-won. But for old-timers this is part of the charm: victory here has weight, because you have to fight for it.
Why play: For genuine, raw arcade action where every step forward must be won with a knife in hand and your heart in your throat.
Game 23 of 121 for Commodore 64
The same title elsewhere (2)
Green Beret belongs to the run & gun genre, and its home computer versions for 8-bit machines had to manage much more carefully with limited memory and a slower processor than the arcade machine the game was derived from — both conversions have fewer colours, simpler backgrounds and more basic enemy animation than the original. On the Commodore 64, the SID sound chip stands out, giving the gunfire, explosions and accompanying melody a fuller, more distinctive sound, while the Atari version relies on the thinner but still functional sound of the POKEY chip. In terms of actual gameplay — fighting through the base knife in hand and rescuing hostages — both versions follow the same pattern and differ mainly in the sound and small technical details of each machine.