Game studio

Electronic Arts

43 games in the catalogue ⏱ 1983–2018 17 platforms
Electronic Arts – obaly her studia

Electronic Arts ranks among the most influential and, at the same time, most controversial companies in the history of video games. From a small publisher that, in the era of home computers, promoted its authors as artists comparable to musicians or filmmakers, it grew into a giant whose sports and racing series accompanied entire generations of players. The EA name is tied to titles like FIFA, Need for Speed, and Road Rash, and the company's emphasis on licensed sports and realistic presentation helped define what mainstream entertainment on consoles and computers looks like. Unlike studios built around a single strong brand, EA from the very beginning built the image of a publisher with a broad portfolio of genres, able to successfully serve both simulation fans and the mass sports market.

History

Electronic Arts was founded in the early 1980s as a publisher focused on home computers, at a time when the market was only just learning to distinguish between games as a crafted product and games as an authored work. From the outset, the company positioned itself as a business that valued its creators and presented them to the public much the way music labels present their artists. In the second half of the 1980s, EA focused on simulators and strategy games for DOS, including the submarine simulation 688 Attack Sub and the flight training program Chuck Yeager's Advanced Flight Trainer, which demonstrated technical precision and an interest in realistic simulations.

The first half of the 1990s proved pivotal, as EA expanded its portfolio with racing and sports games that became its main financial pillar for decades to come. The brutal motorcycle series Road Rash was born, available on the Sega Mega Drive and the 3DO, where the sequels Road Rash II and Road Rash 3 developed the concept of illegal, fight-filled street races further. In 1994 the first installment of FIFA International Soccer was released, kicking off the longest-running sports game series ever and becoming the foundation on which EA built its sports business for decades to come.

At the end of the decade, EA also bet on road racing with licensed cars through the Need for Speed series, where titles like Need for Speed III: Hot Pursuit and Need for Speed: Porsche Unleashed combined arcade fun with carefully crafted models of real cars, built for computers running Windows 9x, which at the time was becoming the standard platform for gaming. This model — annual sports editions supplemented by strong racing and action brands — became the template for how the company operated in the following decades as well, as EA gradually absorbed a number of other studios worldwide through acquisitions and built one of the largest game publishers in the world.

Key People

In its early days, the company was shaped by Trip Hawkins, who came up with the concept of presenting game developers as recognized authors and was behind EA's launch as a publisher with a distinctive marketing identity. His vision of positioning games as a cultural product comparable to music or film influenced how the company communicated with its customers for decades to come.

Today

Electronic Arts is today among the largest game publishers in the world, and its series such as FIFA (now called EA Sports FC), Need for Speed, and Battlefield remain very commercially successful. In recent years the company has focused primarily on live services, online multiplayer, and long-term supported sports titles, continuing the strategy it set out already in the 1990s. Original series such as Road Rash, meanwhile, have remained preserved in their retro form and today serve mainly as a reminder of the time when EA was still building its reputation as a dominant publisher of sports and racing games.

Games by the studio (43)

  1. Pinball Construction Set · 1983

    Bill Budge's editor, one of the first game construction tools ever, for building pinball tables.

  2. Racing Destruction Set · 1985

    A track editor combined with arcade racing and a destruction mode, from Electronic Arts.

  3. Lords of Conquest · 1986

    A Risk-inspired strategy game; settlements, resources, and armies fighting for map dominance.

  4. 688 Attack Sub · 1989

    Cold War nuclear submarine simulation; combat fought by sonar, not visual contact.

  5. Chuck Yeager's Advanced Flight Trainer 2.0 · 1989

    A training simulator with legendary pilot Chuck Yeager as your instructional guide.

  6. Centurion: Defender of Rome · 1990

    An unusual mix of province management, turn-based legions, and gladiator arena duels.

  7. LHX Attack Chopper · 1990

    Simulation of the then-in-development LHX helicopter; choice of arcade or fully simulation mode.

  8. Skate or Die: Bad 'N Rad · 1990

    EA offers skateboarding mini-game trick challenges, ideal for short play sessions.

  9. Birds of Prey · 1991

    An Electronic Arts flight simulator more accessible than the competition, without a flood of switches.

  10. Road Rash · 1991

    Motorcycle racing where fists and clubs win too; an iconic Electronic Arts brand.

  11. FIFA International Soccer · 1993

    The first entry in the famous FIFA series, with an unconventional isometric view of the pitch.

  12. Madden NFL '94 · 1993

    Licensed NFL league with an elaborate playbook; the foundation of the modern sports simulation.

  13. Mutant League Football · 1993

    EA's bloody satire of football built on Madden's foundations; skeletons, mutants, and robots take the field.

  14. NHL '94 · 1993

    EA's legendary hockey game, still revered by fans and the modding community; it defined video hockey.

  15. Road Rash II · 1993

    Faster bikes, tougher fights, and a better arsenal; the proven formula, just improved.

  16. Road Rash 3 · 1995

    The peak of the Road Rash trilogy; you race a motorcycle while clubbing your rivals along the way.

  17. Need for Speed II · 1997

    A shift away from simulation toward exotic supercars and flashy spectacle over physics.

  18. Future Cop: L.A.P.D. · 1998

    The robot shifts shape from humanoid to tank; plus the strategic Precinct Assault mode.

  19. Need for Speed III: Hot Pursuit · 1998

    Arcade street racing with licensed cars; defined the series for years to come.

  20. Road Rash 3D · 1998

    The first Road Rash on PlayStation - an attempt to bring motorcycle brawls into 3D space.

  21. Need for Speed: Porsche 2000 · 2000

    Porsche od klasik po moderní modely na první PlayStation.

  22. Need for Speed: Porsche Unleashed · 2000

    The series' only entry devoted to a single brand; collecting and restoring historic Porsches.

  23. The Sims Bustin' Out · 2003

    A standalone console Sims with a full-fledged story about breaking away from family.

  24. Need for Speed: Underground 2 · 2004

    Noční tuning a pouliční závody stlačené do kapesního formátu.

  25. The Urbz: Sims in the City · 2004

    The Sims moved to the big city; building a reputation among the comic-book personalities of the City.

  26. Need for Speed: Most Wanted · 2005

    Honičky s policií a Blacklist, přepsané pro kapesní displej.

  27. Need for Speed: Carbon · 2006

    Introduced nighttime canyon duels and a territorial system for conquering city districts.

  28. SimCity DS · 2007

    City building across two screens – tools on the bottom, a growing metropolis on top under your stylus.

  29. SimCity Creator · 2008

    City building simplified for the Wii Remote; you point and click instead of navigating charts and menus.

  30. Need for Speed: Nitro · 2009

    Barevné závody ovládané pohybem Wii Remote a volantem.

  31. SimCity BuildIt · 2014

    Mobile spin-off of the famous SimCity building series in free-to-play guise.

  32. Mobil

    FIFA Mobile · 2016

    A lightweight free-to-play football series from EA adapted for phones.

  33. Command & Conquer: Rivals · 2018

    Real-time strategie zmenšená na souboj v kapse a zápas pod pět minut.