Pentiment
Pentiment is the most unusual game Obsidian Entertainment has ever released, and at the same time one of the strongest proofs that Xbox exclusives don't have to be grand blockbusters. It takes place in the Bavarian foothills at the start of the sixteenth century, at a time when the old nobility, monastic learning, and peasant everyday life are beginning to rub dangerously against each other. The player leads the illuminator Andreas Maler, whose stay at the abbey scriptorium lands him in the middle of a murder — and over the course of a few tense days he must question people, observe, compare testimonies, and finally point to the culprit, even though he can never be entirely certain. The game deliberately doesn't allow you to check every lead: time passes, and whatever you didn't get to, you'll never find out.
The visuals are the main star. Everything looks like a page from a medieval manuscript and an early-modern printed book — characters have outlined contours, the backgrounds are decorated with ornaments, and the lettering in the dialogue changes depending on who is speaking, so an educated monk speaks in a different script than an illiterate peasant. The sound works with the scratching of a quill, period instruments, and the silence of the countryside. There is no combat in the game whatsoever; all the tension is carried by conversation and the decision of whom to believe.
The story spans decades and, across three acts, shows how a single hasty accusation can mark an entire village for generations to come. Critics received the game excellently, praising above all its historical honesty, its writing, and its courage to turn a detective story into a study of community and memory. On Xbox Series X|S it runs without any demands and is also well suited to play in short sessions. Today Pentiment is among the titles recommended even to people who don't normally play games — it's more a good historical book you can live through than a traditional video game. Replaying it, moreover, reveals how many details stayed hidden the first time around — the choice of the hero's past and education changes which subjects he understands, and thereby also which questions he can even ask. Few titles can so convincingly show that truth is, above all, a matter of storytelling.
Game 8 of 164 for Xbox Series X|S