Elden Ring
Elden Ring took the proven formula of Soulslike games and spread it across an open world that makes no effort to hold the player's hand. The Lands Between is a landscape of scorched plains, flooded catacombs, abandoned castles and crypts, into which the game drops you without arrows or a quest list. The storytelling is built from item descriptions, sparse dialogue, and above all from what can be seen on the horizon: something strange in the distance, a path leading to it, and a reward in the form of a dungeon, a boss, or a piece of gear that rewrites your entire build. Combat remains methodical and merciless, but it's joined by the horse Torrent, a jump, full-fledged stealth, and such a range of spells and weapons that two playthroughs can look completely different.
On Xbox Series X|S the game benefits above all from fast loading, since death comes often here and the reload afterward takes only a moment. The consoles offer a frame-rate-priority mode and a resolution-priority mode, to which a later update added optional ray tracing for shadows and reflections. On the more powerful model the game runs essentially stable, on Series S the resolution is lower, but the experience remains complete. The visual side doesn't rely on raw technical power but on architecture and light: the golden glow of Erdtree streams, mist over swamps, and giant forces sleeping somewhere beneath the earth. The music is heard almost exclusively during boss fights, and precisely because of that, the orchestral choir feels like an event when it does arrive.
The reception was extraordinary, and the game collected a record number of Game of the Year awards. Its influence on the genre is visible immediately: open worlds began experimenting with how little information players actually need, and a number of studios have tried to replicate the combination of free exploration and brutal combat. Today Elden Ring feels like an exceptionally complete package, especially with the Shadow of the Erdtree expansion, which adds another sprawling region. It isn't a game for everyone looking to unwind after work, but whoever lets themselves get pulled in loses dozens of hours in the Lands Between without ever feeling like they're just going through the motions.
Game 16 of 164 for Xbox Series X|S