Pentiment – boxart
XONEXbox One

Pentiment

Adventura 2022 Obsidian Entertainment ⏱ Medium · ~3–10 h ⭐ Must-play
Pentiment – In-game
In-game
Pentiment – In-game
In-game
+6
Pentiment – In-game
In-game
Pentiment – In-game
In-game
Pentiment – In-game
In-game
Pentiment – In-game
In-game
Pentiment – In-game
In-game
Pentiment – In-game
In-game

A murder investigation in a 16th-century Bavarian abbey — a game that wouldn't stand a chance anywhere else.

Pentiment is a game that, in a major publisher's catalog, shouldn't have had a chance to exist at all — and yet it did. It's set in a Bavarian abbey and the surrounding village in the first half of the sixteenth century, and its protagonist is Andreas Maler, a painter finishing a commission in the monastery scriptorium. When a murder occurs, he finds himself thrust into the role of a reluctant investigator and must, within limited time, gather testimonies, compare versions of events, and ultimately point to a culprit without ever gaining absolute certainty. The choices are never simply good or bad.

The gameplay largely consists of conversations, reading, and deciding whom and what to spend your limited time on. At the start you choose Andreas's education and background, which opens up different sets of topics — you talk to a monk differently if you studied theology than if you wandered through Italy. Choices carry long-term consequences, the game unfolds across three time blocks spanning years, and the village changes along with the era's upheavals. This isn't a detective story with a single correct solution, but a tale of how a truth that a community accepts as its own comes into being. Part of daily life includes small vignettes of village life — a shared meal, fieldwork, or book printing — that carry no gameplay reward but flesh out the world.

Visually, Pentiment is utterly distinctive — the whole game looks like an illuminated manuscript and woodcut, text appears via pen strokes, and individual characters have handwriting matching their education and status. The music works with period instruments, and the sound of writing and footsteps on stone floors rounds out the cloister's silence. Critics received the game enthusiastically, praising its boldness and historical care. Today it's one of the strongest proofs that a publisher's portfolio can withstand a quiet, text-based, historical experiment without a single shot fired. The game runs without trouble even on older hardware, since its demands lie purely in reading, not in computation.

Game 56 of 204 for Xbox One

The same title elsewhere (1)