Metal Gear Rising: Revengeance – boxart
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Metal Gear Rising: Revengeance

Akční 2013 PlatinumGames Metal Gear ⏱ Short · up to ~3 h 🔞 18+
Metal Gear Rising: Revengeance – In-game
In-game
Metal Gear Rising: Revengeance – In-game
In-game
+4
Metal Gear Rising: Revengeance – In-game
In-game
Metal Gear Rising: Revengeance – In-game
In-game
Metal Gear Rising: Revengeance – In-game
In-game
Metal Gear Rising: Revengeance – In-game
In-game

A spin-off from the stealth series; a katana replaces sneaking, and time can slow down for precise cuts.

Metal Gear Rising: Revengeance is a spin-off from the Metal Gear universe that trades stealth for a katana and casts the player as the cyborg warrior Raiden. The story sends him across a world of private armies and cybernetic soldiers, but the real star here is the sword. A special mode lets you slow time at will and manually aim cuts in any direction, so an opponent doesn't fall apart according to a canned animation, but exactly where the blade actually passed. Landing a hit on an exposed core lets Raiden rip it out and refill his energy, creating an aggressive loop where attack is also the best defense.

Combat rests on perfect timing of the counterattack: there's no classic dodge; instead, at the moment an enemy blow lands, you strike right into it and the blow gets deflected. Mastering this one rule is what separates frustration from euphoria, and it's why the game keeps drawing players back through higher difficulties and ranked segments even after the credits roll. The boss fights rank among the best PlatinumGames has ever made, accompanied by a sung soundtrack whose lyrics and intensity shift mid-fight depending on how the battle is going. On the Xbox 360 the game kept its fast pace even with a lot of effects on screen, which is essential for this kind of action.

Reception was good, though part of the series' fanbase took the shift away from stealth hard, and the campaign's length of about one long afternoon drew some complaints. Over time, though, Revengeance became a cult favorite, referenced whenever talk turns to games with a high skill ceiling and gloriously over-the-top humor. Today it's one of the sharpest, most kinetic action games of its generation, a game that pretends to be nothing else and rewards anyone who learns its single, unforgiving rhythm. Part of its charm lies in how seriously it takes its own nonsense: conversations about politics, war economics, and responsibility unfold between fights against a cybernetic wolf and a giant machine, without the game ever once winking at the camera. It's exactly this combination of over-the-top action and sincere pathos that earned it far more fans than anyone expected after release.

Game 90 of 259 for Xbox 360

The same title elsewhere (2)

From the same series Metal Gear →