Alien: Isolation – boxart
PCPC / moderní (64bit a GPU)

Alien: Isolation

Survival horor 2014 Creative Assembly Alien ⏱ Long · ~10–30 h ⭐ Must-play🔞 18+
Alien: Isolation – In-game
In-game
Alien: Isolation – In-game
In-game
+6
Alien: Isolation – In-game
In-game
Alien: Isolation – In-game
In-game
Alien: Isolation – In-game
In-game
Alien: Isolation – In-game
In-game
Alien: Isolation – In-game
In-game
Alien: Isolation – In-game
In-game

Survival horror aboard the station Sevastopol with a single unkillable alien; tension with no letup.

Alien: Isolation is a first-person horror game in which Amanda Ripley heads to the remote space station Sevastopol following the trail of her missing mother. Instead of the answers she expected, she finds a crumbling structure, terrified survivors, aggressive androids, and a single alien that cannot be killed. The game deliberately follows the atmosphere of the 1979 original film, meaning a future full of boxy monitors, blinking lights, and analog switches, rather than the action-oriented approach of later sequels. The result is a slow, oppressive horror about hiding and survival.

The core is the behavior of the alien itself, which does not move along a fixed path and reacts to sound as well as to what the player does. The motion tracker shows only an approximate direction, and it also quietly beeps on its own, making its use risky. The player hides under desks and in lockers, distracts the creature by throwing objects, crafts smoke bombs, noisemakers, and a flamethrower from scavenged scrap that can only drive the creature off, never defeat it. On top of that there's hacking terminals, prying doors open with a crowbar, and constantly reading logs that piece together the crew's fate. Saving is only possible at designated points, which makes every stretch of corridor you cross feel dramatic.

Technically, the game is a rare case where the visuals serve the atmosphere above all: grainy image, reflections on glass, smoke in cones of light, and a UI styled after old screens. The sound is masterful, from the roar of ventilation through clanking in overhead shafts to music that directly quotes the style of the source film. Reception was very good, though some reviews criticized its length and difficulty. Today, Alien: Isolation is considered one of the best film adaptations in games and a horror title that can keep the player tense for dozens of hours. On PC it's also very well optimized, so even a common rig runs it smoothly at high resolution, which only helps its carefully constructed atmosphere.

Game 69 of 583 for PC / moderní (64bit a GPU)

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