Outlast – boxart
PCPC / moderní (64bit a GPU)

Outlast

Horor 2013 Red Barrels ⏱ Short · up to ~3 h 🔞 18+
Outlast – In-game
In-game
Outlast – In-game
In-game
+6
Outlast – In-game
In-game
Outlast – In-game
In-game
Outlast – In-game
In-game
Outlast – In-game
In-game
Outlast – In-game
In-game
Outlast – In-game
In-game

A horror game seen through a journalist's camera in an abandoned asylum; your only gear is the camera and your legs.

Outlast puts the player in the role of journalist Miles Upshur, who breaks into the remote Mount Massive psychiatric hospital to verify an anonymous tip about what's happening there. Inside, he finds a facility in ruins, dead staff, and patients who are after him. The game is entirely first-person, the player cannot fight or defend themselves, and the only piece of equipment is a camera. The narrative is built from what's visible in the corridors, from notes Miles writes himself, and from documents he finds; the game explains little and relies on the player piecing the rest together.

The entire tension rests on the camera's night vision. Most of the hospital is pitch black, and without the camera the player sees nothing at all, yet night vision drains batteries that must be found in cabinets and on desks throughout. This creates a constant dilemma between seeing now and saving a reserve for later, and the green-white image with its own faint grain is the game's signature look. Fleeing a pursuer is physical: tipping a cabinet over behind you, crawling under a bed or into a locker, vaulting over obstacles, and above all knowing the route. A mistake made in panic usually means death and repeating the whole passage.

Technically, this was, for its time, a very good-looking game from a smaller studio that leaned on dense lighting, detailed interiors, and a loud, grimy sound design. Sound is by far the strongest thing Outlast has going for it; footsteps behind a wall, labored breathing, and musical stingers at jump scares are timed precisely. The game was well received and, along with other titles of the era, defined a wave of horror games where the player just runs and films it. It's short, very brutal, and leans heavily on jump scares in places, but as a tight, intense ride for one or two evenings it still works excellently today. On PC it has practically no technical demands, runs smoothly even on weaker rigs, and combined with headphones and a darkened room it can create an atmosphere that pricier horror productions often struggle to find.

Game 68 of 583 for PC / moderní (64bit a GPU)

The same title elsewhere (2)