Sabre Wulf
A dense green jungle where natives, rhinos and wild beasts leap out at you, and in the middle of it all the adventurer Sabreman searching for a way out — Sabre Wulf throws you into a maze where you can lose your way easily and die even more easily. This colourful action adventure is one of the most eye-catching titles from the early history of the ZX Spectrum.
The game drops you into a sprawling jungle labyrinth split across many screens, through which you wander in search of four pieces of an amulet that only together will unlock the exit. The map has no obvious order, so finding your bearings is a challenge in itself — you easily get tangled up and keep passing the same spots until you commit the layout to memory.
Sabreman defends himself with a sword, sweeping away enemies that pour in from every side. Opponents appear unpredictably and in swarms, so combat is hectic and demands constant attention. Add to that plants and other environmental hazards that make even a seemingly empty screen unsafe. The pace is brisk and merciless, exactly in the spirit of the arcade adventures of the era.
On the Spectrum the game stood out above all for the colourfulness and vividness of its world — the richly green jungle full of movement looked lively and inviting by the standards of the day. It was precisely this visual inventiveness and the instantly graspable principle of „explore, fight, collect“ that made it a beloved and fondly remembered title among rubber-key owners.
Sabreman later became a recurring character across several games, so Sabre Wulf stands at the beginning of a small series of adventures with this hero. To this day it is remembered as one of the titles that helped shape the form of action adventures on the British eight-bits.
Why play it: For the brisk wandering through a colourful jungle, where collecting the amulet turns into a tense duel with your own memory and with hordes of enemies.
Game 20 of 100 for ZX Spectrum