Voodoo Vince – boxart
XboxMicrosoft Xbox

Voodoo Vince

Platformer 2003 Beep Industries ⏱ Medium · ~3–10 h
Voodoo Vince – In-game
In-game
Voodoo Vince – In-game
In-game
+5
Voodoo Vince – In-game
In-game
Voodoo Vince – In-game
In-game
Voodoo Vince – In-game
In-game
Voodoo Vince – In-game
In-game
Voodoo Vince – Title screen
Title screen

An original Microsoft exclusive; a voodoo doll travels through a magical New Orleans.

Voodoo Vince is an original 2003 platformer developed by Beep Industries and published directly by Microsoft as one of the lesser-known but critically praised exclusives for Xbox. The player takes on the role of a voodoo doll named Vince, who sets out in a colonial New Orleans full of magic, jazz, and folklore to rescue his owner, kidnapped by an evil witch. The setting alternates between cypress swamps, cemeteries, old plantations, and carnival streets, and the whole thing is styled with a lightly spooky but never unpleasant fairy-tale quality.

The game's key and thoroughly original mechanic is the fact that Vince, thanks to his voodoo nature, can absorb his own injuries and use them as a weapon. The player can set him on fire, stick him with pins, or slam him against a wall, and the pain the doll suffers turns into a devastating attack against nearby enemies. Each of these voodoo abilities has its own brief animation and unlocks gradually, so the player keeps collecting ever more bizarre ways of hurting himself for his own benefit. This grotesque yet inventive combination of self-harm and platforming action gave the game an unmistakable dark humor and distinctive atmosphere backed by a jazz-and-blues soundtrack.

Although Voodoo Vince never achieved mass commercial success and got somewhat lost among the strong platformer competition of the time, critics praised its creativity, art style, and entertaining storytelling, earning it a reputation as an overlooked gem of the early Xbox library. Solid craftsmanship also speaks for it: the jumping sections are readable, the camera turns comfortably, and each world feels hand-built rather than assembled from a template. Its qualities are further attested to by a remastered version released for modern platforms, which reminded players how refreshing and inventive a title it was in its day. Thanks to his unconventional design and dark humor, Vince also became a favorite among players looking for an alternative to mainstream mascot platformers.

Game 62 of 176 for Microsoft Xbox