Unreal Championship
Unreal Championship is an arena shooter from 2002, developed for Xbox by Epic Games and Digital Extremes based on the engine and concept of the popular PC series Unreal Tournament. The game brought to consoles the fast, adrenaline-fueled multiplayer experience full of jumping, double jumps, power-up collecting, and firefights with a wide array of futuristic weapons, from the typical plasma gun to the instant-hit sniper rifle. The developers' biggest challenge was converting keyboard-and-mouse controls to a gamepad, so the game relied on carefully tuned aim assist, faster turning speed, and movement split across both analog sticks so that the combat pace would come as close as possible to its PC counterpart.
A major new feature was full support for the newly launched Xbox Live service, thanks to which Unreal Championship became one of the first titles to demonstrate the potential of online console gaming even before Halo 2 completely took over that space, offering players the chance to compete in deathmatch, capture the flag, and other classic modes against players around the world. Those without a connection could play the same maps against bots with adjustable difficulty, which served both as practice and as a fully fledged single-player experience. Arenas full of elevators, jump pads, and open spaces were designed to reward knowledge of weapon and armor placement, while a loud industrial soundtrack and an announcer calling out kill streaks completed the tournament atmosphere.
Although the game never reached mainstream popularity comparable to Halo, critics praised the fluidity of movement, the speed of the gameplay, and the fidelity with which it carried the spirit of the PC Unreal Tournament to a game console, which was no small technical achievement at the time. Unreal Championship became an important step in Microsoft's effort to convince arena shooter fans that a console could offer competitive multiplayer worthy of the genre, and it paved the way for a sequel three years later. It was among the titles through which Microsoft proved that Xbox Live could compete even in genres traditionally dominated by PCs, such as fast-paced arena shooters.
Game 65 of 176 for Microsoft Xbox