Bulletstorm
Bulletstorm from Polish studio People Can Fly, in collaboration with Epic Games, delivered a refreshing, over-the-top violent, and black-comedy-fueled take on the classic corridor shooter, built on a skillshot scoring system rewarding creative ways of killing enemies. Playing as former mercenary Grayson Hunt, trapped on the feral planet Stygia after turning against his corrupt ruling organization, the player uses the energy whip Leash to pull enemies into the air and then combines it with kicks, explosives, and environmental hazards like carnivorous plants or electric fences to achieve the most bizarre and highest-scoring kills. A kick also briefly slows down time, giving the player a moment to decide where exactly to send the flying body, turning each firefight into a short improvised puzzle.
The points earned aren't just a decorative counter but an actual currency: vending machines scattered across the levels sell ammo and weapon upgrades in exchange for them, so a player who shoots boringly is gradually cutting off their own branch. The arsenal is deliberately over-the-top, and every weapon has a secondary firing mode opening up its own set of skillshots, constantly encouraging experimentation instead of simply shooting straight ahead. This brought a creative, score-driven element reminiscent of arcade titles into the corridor shooter genre. The vulgar, self-aware, and excessively bloody humor of the script, co-written by comic book writer Rick Remender, set the game apart from more seriously toned competition. The Anarchy co-op mode offered wave-based survival focused exclusively on skillshots.
The graphical presentation, with an epic vision of an exotic planet, pushed the Unreal Engine 3 to its limits, and the lush colors of overgrown Stygia felt unusually fresh amid the era's grey-brown fashion for military shooters. Critics praised the originality of the scoring system and the humor, even though the game didn't quite break through commercially. Bulletstorm nonetheless built up cult status as one of the most entertaining and creative shooters of its generation and later received an enhanced re-release for newer hardware. Today it stands as a reminder of a time when a big action title could afford to be, above all, playful.
Game 50 of 259 for Xbox 360