Coma is a short point-and-click adventure created by Thomas Brush in 2010, which caught attention mainly for its picturesque, watercolor visual style reminiscent of an illustrated children's book, even though the story itself is much more melancholic and darker than the first impression suggests. The player finds himself in a strange, dreamlike forest after waking from a coma, and must traverse a landscape full of symbolic characters and simple puzzles to slowly understand what actually happened to him and why he ended up right here.
The controls remain traditional for the genre, clicking on scenes and objects, combining inventory items and conversations with the strange characters the player meets on his journey through the forest, but the game's strength lies mainly in the atmosphere, shaped by gentle music and a slow, contemplative pace without time pressure. Coma avoids explicit explanations and lets the player piece together the story's meaning himself, which places it more among emotionally-toned art games than traditional logic adventures. This ambiguity and visual style earned it comparisons to illustrator's work and helped Thomas Brush build a name as an independent creator who later moved on to bigger commercial projects.
Like many Flash titles of that era, Coma today requires an emulator to run, because native Flash support in browsers has disappeared, and players thus track it down more on fan archives than on common gaming portals.
Why play: For fans of introspective, slow adventures with an artistic touch, who appreciate atmosphere and mood more than traditional puzzle challenges.
Game 67 of 110 for Webové hry (prohlížeč)