Prince of Persia: Warrior Within – boxart
PS2Sony PlayStation 2

Prince of Persia: Warrior Within

Action-Adventure 2004 Ubisoft Montreal Prince of Persia ⏱ Long · ~10–30 h 🔞 18+
Prince of Persia: Warrior Within – In-game
In-game
Prince of Persia: Warrior Within – In-game
In-game
+7
Prince of Persia: Warrior Within – In-game
In-game
Prince of Persia: Warrior Within – In-game
In-game
Prince of Persia: Warrior Within – In-game
In-game
Prince of Persia: Warrior Within – In-game
In-game
Prince of Persia: Warrior Within – In-game
In-game
Prince of Persia: Warrior Within – In-game
In-game
Prince of Persia: Warrior Within – In-game
In-game

A bold, darker turn after Sands of Time; gothic aesthetics inspired by metal music.

After the unexpected success of Sands of Time, Ubisoft Montreal opted for a bold shift and delivered a darker, more brutal sequel, Prince of Persia: Warrior Within, in which the Prince flees from the Dahaka itself, a personification of fate that has come to claim him for disrupting the flow of time. The game abandoned its predecessor's fairy-tale tone in favor of a gothic, industrial aesthetic underscored by an official soundtrack collaboration with the band Godsmack. The chases with the Dahaka, against which there is no defense and only fleeing is possible, rank among the most tense passages of the entire trilogy.

Acrobatic parkour remained the core of the gameplay — the Prince runs along walls, swings on poles, and manipulates time — but the combat system was significantly reworked toward rougher, bloodier fights, with the ability to finish off enemies, wield two weapons at once, and collect found swords and axes that wear down and break during battle. The game also introduced, for the first time, a mechanic of traveling between two time periods of the same fortress, enabling clever puzzles based on comparing past and present; the very same room can look like a well-preserved palace one moment and a ruin the next.

The presence of a more revealing version of Shahdee and the overall more mature tone proved controversial, dividing fans of the original trilogy. The vast fortress also forms an interconnected labyrinth easy to get lost in, which some players welcomed as a liberating freedom and others saw as a step back from the first game's tight design. Nonetheless, Warrior Within became commercially successful, and its harsher approach influenced the direction of the whole series toward a more action-oriented style, which culminated in the following installment, Two Thrones. Despite mixed reception from fans of the original fairy-tale trilogy, it ranks among the series' best-selling entries, and its tone still sparks debate today about which direction the Prince of Persia brand should take next.

Game 70 of 269 for Sony PlayStation 2

The same title elsewhere (1)

Warrior Within launched simultaneously on PlayStation 2 and Xbox in 2004, and both versions offer the same story, the same settings and the same combat system built around fluid free-running acrobatics. Xbox had more powerful hardware than the PS2 at the time, so third-party ports on it usually ran with a slightly sharper picture and steadier frame rate, a difference typical for this title too. The PS2 version nonetheless became the more widely played one thanks to the console's much larger install base, and it's the version most players remember the game by. Anyone discovering the game today will notice the choice of controller more than any real gap between the platforms.

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