Baldur's Gate: Dark Alliance II – boxart
PS2Sony PlayStation 2

Baldur's Gate: Dark Alliance II

Action RPG 2004 Black Isle Studios Baldur's Gate ⏱ Long · ~10–30 h
Baldur's Gate: Dark Alliance II – In-game
In-game
Baldur's Gate: Dark Alliance II – In-game
In-game
+7
Baldur's Gate: Dark Alliance II – In-game
In-game
Baldur's Gate: Dark Alliance II – In-game
In-game
Baldur's Gate: Dark Alliance II – In-game
In-game
Baldur's Gate: Dark Alliance II – In-game
In-game
Baldur's Gate: Dark Alliance II – In-game
In-game
Baldur's Gate: Dark Alliance II – In-game
In-game
Baldur's Gate: Dark Alliance II – In-game
In-game

A sequel to the console hack-and-slash RPG set in the Forgotten Realms, playable cooperatively by two.

Baldur's Gate: Dark Alliance II, the sequel to the console hack-and-slash RPG set in the Forgotten Realms, took players to the area around the city of Baldur's Gate shortly after the events of the first game, where a band of adventurers embarks on a search for a lost artifact and uncovers a conspiracy involving demonic forces. The game stayed true to the proven formula — an isometric view, two-player split-screen co-op, and an elaborate system of loot, crafting, and character upgrades based on Dungeons & Dragons rules.

Compared to the first game, it offered a wider selection of classes including barbarian, druid, monk, and necromancer, each with its own skill trees and unique fighting style, increasing replayability. Combat plays out in real time and is controlled directly with the stick and buttons like an action game, so D&D rules operate in the background without slowing the player down; spells and special attacks are assigned to quick-select slots. Visually, the game felt more polished thanks to better lighting and more varied environments, ranging from city streets through swamps to underground caves full of monsters.

Co-op mode remained the series' main draw, letting two players progress through the campaign together and share loot, making the game a popular pick for game nights, and a tougher difficulty level awaited fully built-up characters after completion. Despite a modest graphical and technical step forward compared to its competition, Dark Alliance II confirmed that console action RPGs rooted in Dungeons & Dragons had a solid place on PlayStation 2 with a loyal fan base. The game also offered an elaborate crafting system for combining runes and gemstones into weapons and armor, deepening the incentive to collect and experiment with loot even after finishing the main campaign, keeping many players hooked for dozens of hours.

Game 72 of 269 for Sony PlayStation 2

The same title elsewhere (1)

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