Need for Speed: Most Wanted – boxart
VitaSony PlayStation Vita

Need for Speed: Most Wanted

Závodní 2012 Criterion Games Need for Speed ⏱ Medium · ~3–10 h ⭐ Must-play
Need for Speed: Most Wanted – In-game
In-game
Need for Speed: Most Wanted – In-game
In-game
+3
Need for Speed: Most Wanted – In-game
In-game
Need for Speed: Most Wanted – In-game
In-game
Need for Speed: Most Wanted – In-game
In-game

The open world of Fairhaven with no loading, brought to your pocket without losing scope.

Need for Speed: Most Wanted on PlayStation Vita is one of the most ambitious attempts to squeeze an open world full of fast cars into your pocket. The game is built on the same foundation as the home console versions, namely the city of Fairhaven, which you drive around freely, without any menus or loading screens between events. Cars aren't bought but found parked on the streets, and as soon as the player gets in one, it's immediately theirs. The goal is to earn points in sprints, circuits, and speed trials, smash through billboards, hunt down hidden shortcuts, and finally take on a top ten of most-wanted drivers whose cars need to be taken out of commission for good.

The heart of the experience remains the police chases. Just drive past a radar too fast, and a long game of cat and mouse begins, with police setting up roadblocks, using spike strips, and trying to push the player into a wall. The driving model is arcade-style, with long drifts and aggressive collisions accentuated by impressive slow-motion camera work. Porting it to the handheld demanded compromises in environmental detail and traffic density, yet it's still an impressive technical feat, helped by a beautifully lit nighttime Fairhaven. The soundtrack leans on rock and electronic tracks that match the nervous pace of the chases. Every car has its own set of upgrades unlocked by repeatedly driving specific events, so the game gradually opens up mechanically as well, without forcing the player into side collecting or menu purchases.

Reviewers praised the Vita version especially for not being a stripped-down spin-off but a genuinely equivalent game adapted to a smaller machine. Criticism focused mainly on smoothness in the busiest sections and on the fact that the campaign has no classic narrative, relying purely on the freedom of exploration. Today, Most Wanted on Vita is an example of how far this console could be pushed, and at the same time a pleasant game for short bursts, since a single event can be driven in a few minutes before closing the console again right away.

Game 71 of 122 for Sony PlayStation Vita

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