The Empire Strikes Back – boxart
C64Commodore 64

The Empire Strikes Back

Action / Shooter 1988 ⏱ Medium · ~3–10 h
The Empire Strikes Back – In-game
In-game
The Empire Strikes Back – Title screen
Title screen

The icy battle of Hoth as an action shooter; you pilot a snowspeeder against the walking AT-ATs.

A sequel must always live up to expectations, and with Star Wars this holds doubly true. The Empire Strikes Back on the Commodore 64 transports the player into one of the most iconic scenes of the entire saga, the icy battle on the planet Hoth, where the Rebellion stands against the giant walking machines of the Empire.

The core of the gameplay is an action shooter in which you control a nimble snowspeeder and try to stop the advancing AT-AT colossi. The key mechanic that every fan of the film remembers is wrapping the leg of the walking machine with a tow cable, which allows it to be knocked to the ground. This tactic carried into the game gives the battles a specific rhythm and forces the player to combine direct fire with clever maneuvering.

The game follows on from the previous arcade rendition of Star Wars and uses a similar visual language based on line-drawn, vector-flavored graphics. It was created at a time when film licenses were being turned into games as if on a conveyor belt and when players longed to relive the moments that had thrilled them in the cinema. The battle of Hoth was ideal material for this, visually striking and dramatically tense.

The cultural significance lies above all in how the game materialized one specific film sequence into an interactive form. Instead of diluting itself across the entire plot, it bet on a focused, intense experience of a single great battle, which was a clever approach given the technical possibilities of the time.

With detailed period data, such as exact ratings or sales figures of the home conversion, it is better to keep restraint, because reliable data has not been preserved for many titles of that era. What endures, however, is the memory of the feeling when you finally managed to knock down your first AT-AT.

Why play: For the chance to experience the legendary battle of Hoth firsthand and to try the iconic tactic with the tow cable against the walking colossi.

Game 41 of 121 for Commodore 64

The same title elsewhere (1)

The arcade original was built on vector graphics, just like the earlier Star Wars machine – thin glowing lines drew the walking AT-ATs and the Hoth landscape with a smoothness home computers of the era simply couldn't match. The Commodore 64 port had to replace those vectors with block-and-sprite bitmap graphics, giving the scene a chunkier look and a more limited color palette, but it let players experience the famous battle at home without feeding coins into a machine. For the original visual feel and smoothness, seek out the arcade version; the C64 port is more of a modest home reminder of the same battle.