WHAT TO PLAY

Metroidvanias

44 games in the catalog

A metroidvania is an action platformer in which the world is not a string of separate levels but one connected map. Most routes start out closed: a jump that is too high, a door that will not open, water you cannot swim through. A new ability or item unlocks the spot, and the player goes back to a place they have already seen, now able to read it differently. Memory, orientation and a willingness to experiment end up counting for more than fast fingers.

The name came later and joins two series: Nintendo's Metroid (1986) and Konami's Castlevania. Metroid contributed isolation and a world built around abilities; from Symphony of the Night (1997) on, Castlevania added a character with levels, equipment and a huge castle full of secrets.

The genre has lasted because it fits a small team. All it takes is a well-planned map, an idea of what to lock it with, and 2D graphics that do not age. That is why, alongside big studios, single developers make them today.

Today (2015 onwards)

16 games in the catalog

Since 2015 the genre has been mainly the domain of independent developers. Axiom Verge (2015) was made by a single author as a tribute to Metroid, while Hollow Knight (2017) from Team Cherry added boss fights and a huge hand-drawn underworld. Blasphemous (2019) gave the genre a Spanish Passion-procession aesthetic. Big publishers returned with their own attempts, such as Ubisoft's Prince of Persia: The Lost Crown (2024), and Silksong (2025) followed up on Hollow Knight's success. Locks now hide in jumps, movement and the player's own knowledge, and Animal Well (2024) manages without conventional weapons.

Hollow Knight: Silksong – boxart PS4

Hollow Knight: Silksong

PS4PS5XONESwitchSeriesSwitch 2PC Metroidvania / akční plošinovka ⏱ L

The long-awaited sequel to the cult metroidvania, this time in the role of the agile hunter Hornet.

ANIMAL WELL – boxart PC

ANIMAL WELL

PC Metroidvania / puzzle plošinovka ⏱ M ⭐ Must-play🧩 Logická

A combat-free metroidvania from a solo developer; puzzles are solved with strange tools, not weapons.

Prince of Persia: The Lost Crown – boxart PS5

Prince of Persia: The Lost Crown

PS5Series Metroidvania plošinovka ⏱ L ⭐ Must-play

The series returns to acrobatic platforming, this time as a full-blooded metroidvania.

Blasphemous 2 – boxart PS4

Blasphemous 2

PS4PS5XONESeries metroidvania / soulslike plošinovka ⏱ L

Ceněná gotická metroidvania dorazila i na PS4, přes dva měsíce po ostatních platformách.

Blaster Master Zero 3 – boxart Switch

Blaster Master Zero 3

Switch Akční plošinovka / Metroidvania ⏱ M

The conclusion of the trilogy with the series' most open world yet and the ability to take control of defeated enemies.

Alwa's Awakening: The 8-Bit Edition – boxart NES

Alwa's Awakening: The 8-Bit Edition

NES Metroidvania ⏱ L 🆓 Homebrew

A genuine NES port of the metroidvania Alwa's Awakening; it feels as if it were made back in 1990.

Intrepid Izzy – boxart PC

Intrepid Izzy

PC metroidvania / plosinovka ⏱ M

Metroidvania na kosteti, ktera na PC bezi presne tak rychle, jak ji autori navrhli.

Ori and the Will of the Wisps – boxart XONE

Ori and the Will of the Wisps

XONESeriesPC Metroidvania platformer ⏱ L

It follows up with a bigger world and a more mature story; empathy works even for the villain.

Blasphemous – boxart Switch

Blasphemous

Switch Metroidvania ⏱ M 🔞 18+

A dark pixel metroidvania with baroque religiosity and painful Spanish iconography.

Blaster Master Zero 2 – boxart Switch

Blaster Master Zero 2

Switch Akční plošinovka / Metroidvania ⏱ M

A rescue mission to an alien planet expands the tank SOPHIA III with flight, a submarine mode, and ceiling driving.

Ori and the Blind Forest: Definitive Edition – boxart PS4

Ori and the Blind Forest: Definitive Edition

PS4Switch Metroidvania plošinovka ⏱ M ⭐ Must-play

One of the most beautiful 2D stories of its generation; a metroidvania told without words.

Blaster Master Zero – boxart 3DS

Blaster Master Zero

3DS Akční plošinovka / Metroidvania ⏱ M

A modern tribute to the NES classic – on foot with a pistol, or in a tank that climbs walls.

The arrival of 3D (1995–2004)

10 games in the catalog

While the big consoles moved to 3D, the genre survived in 2D and took root mainly on handhelds. The turning point was Symphony of the Night (1997), which turned the castle into an RPG with levels, gear and spells. The series then carried on across the Game Boy Advance, for example Aria of Sorrow (2003), where enemy souls act as collectable abilities. Metroid Fusion (2002) steered the player more firmly with missions and story. Outside the big studios came Cave Story (2004), a one-person game released as a free download.

8- and 16-bit (1986–1994)

6 games in the catalog

The groundwork was laid on 8-bit machines. Metroid (1986) built the game on one large map and on items that open new routes; players drew their own maps. Castlevania II (1987) added towns, shops and a day-and-night cycle, though its vague hints spoiled a lot of it. Wonder Boy in Monster Land (1988) combined platforming with buying equipment. On 16-bit hardware, Super Metroid (1994) then showed how to polish ability-gating: an automap that records explored rooms and a world that opens up step by step.

See all in the games list