Franchises

Spider-Man

10 titles in the catalog 15 versions across platforms ⏱ 1982–2014 11 platforms
Spider-Man – obaly dílů série

Spider-Man's history in games goes back to 1982, when Parker Brothers released a simple platformer for the Atari 2600 — one of the very first games ever licensed from a comic book character. Before more powerful consoles arrived, Spider-Man games stayed mostly within 2D action-platforming: climbing buildings, fighting familiar comic villains like Green Goblin or Doctor Octopus, and trying to translate the feel of the comics onto limited early hardware. That era showed that the character worked in games mainly through movement — climbing and swinging — rather than an elaborate story, and that same simplicity helped the character survive later console transitions, each of which forced the games to adapt again to new technology.

The turning point came with 3D graphics. The 2000 PlayStation game Spider-Man, developed by Neversoft and published by Activision, showed what free web-swinging movement through a city could look like, and for many players it became the definitive take on the character for that console generation — helped by bonus commentary voiced by Stan Lee himself and a roster of guest villains pulled from across the comics. Smaller portable entries for Game Boy Color and Game Boy Advance followed, adapting the action and story to handheld hardware and often borrowing plots straight from the console or film versions.

Alongside Sam Raimi's film trilogy, tie-in titles appeared for GameCube and Dreamcast. The 2004 GameCube game Spider-Man 2 became known for physics-based web-swinging that anchored to actual buildings in the environment, and it remains one of the most praised examples of movement design in games. A year later, Treyarch followed on the same console with Ultimate Spider-Man, using cel-shaded visuals based on the comic series of the same name and letting players take control of Venom in dedicated sections.

Beyond the console and film versions, Java mobile spin-offs appeared in the middle of the decade and around 2007, bringing simplified games tied to further film releases. On these platforms the series tended to follow the comic and film brand rather than chart its own consistent course — yet this era, closing around 2007, laid the groundwork for Spider-Man's later reputation as one of the most successful licensed game franchises around.

Entries in the series (10)

  1. Spider-Man · 1982

    Vertical climbing up a skyscraper in a race against fire, dodging objects thrown from windows.

  2. Spider-Man: Mysterio's Menace · 2001

    An early licensed platformer for the GBA; web-swinging drives the level design.

  3. Spider-Man 2 · 2004

    Filmový Spider-Man přepsaný do 2D sprajtů místo otevřeného New Yorku.

  4. Ultimate Spider-Man · 2005

    Switching between Spider-Man and Venom, each with a different fighting style, based on the Ultimate comic book source material.

  5. Java ME

    Spider-Man 3 · 2007

    Mobile action tied to the film; web-based abilities replace the console's complex combat system.

  6. Spider-Man: Web of Shadows · 2008

    An open-world New York where the player switches between Spider-Man's human and symbiote forms.

  7. Spider-Man: Shattered Dimensions · 2010

    Four Spider-Men from four dimensions in one story, each with their own play style.

  8. Spider-Man: Edge of Time · 2011

    A loose sequel to Shattered Dimensions; two Spider-Men across time help each other out over the phone.

  9. The Amazing Spider-Man · 2012

    Open-world New York and swinging between skyscrapers based on the Spider-Man movie.

  10. The Amazing Spider-Man 2 · 2014

    A movie-based storyline, open-world New York, and freer swinging through the streets between skyscrapers.