Poklad 2
Poklad 2 is not a continuation of the story but a reworked and expanded version of Fuka's debut Poklad, which František Fuka designed as early as 1985 — shortly after the first installment, by which point he already had more experience with his own ZX Spectrum. It wasn't officially released until much later, in 1992, when the Proxima publishing house included it in the retrospective Fuxoft uvádí collection alongside the author's other older works, to save them from being completely forgotten. The principle stays the same: the player moves through a grid of rooms in the magical land and searches for treasures, controlling the game via a text parser with simple commands, and progress requires matching found items to the right places.
Compared to the original version, Poklad 2 is larger, containing more rooms and more elaborate puzzles, which better shows how quickly Fuka's programming and game-design skills improved in the mid-1980s and how he gradually mastered the principles he would later build much more ambitious titles on. Technically it remains a purely text-based affair with no graphical elements, music and sound play virtually no role, and all the emphasis lies on the descriptions and the logic of the puzzles, so the atmosphere is created purely inside the player's head.
Within the context of the domestic scene, Poklad 2 is interesting mainly as a link between Fuka's early attempt and his later, considerably more ambitious text adventures such as Podraz or Indiana Jones, which show that with every new title the author grew more confident and unafraid to expand the scope and complexity of the puzzles. For players of the time it was accessible entertainment that just needed to be copied or dubbed from cassette among friends, since official distribution channels for domestic productions practically didn't exist. Today it's seen mainly as a historical record of the development of one of the key authors and as a small chapter in the story of Czechoslovak text-adventure creation, rather than a game today's player would return to for its playability or graphics, of which it essentially has none.
Game 33 of 100 for ZX Spectrum