Kingdom Come: Deliverance – boxart
XONEXbox One

Kingdom Come: Deliverance

RPG 2018 Warhorse Studios České a slovenské hry ⏱ Very long · 30+ h 🔞 18+
Kingdom Come: Deliverance – In-game
In-game
Kingdom Come: Deliverance – In-game
In-game
+6
Kingdom Come: Deliverance – In-game
In-game
Kingdom Come: Deliverance – In-game
In-game
Kingdom Come: Deliverance – In-game
In-game
Kingdom Come: Deliverance – In-game
In-game
Kingdom Come: Deliverance – In-game
In-game
Kingdom Come: Deliverance – In-game
In-game

A Czech medieval RPG without dragons or magic — at the start, you can barely even read.

Kingdom Come: Deliverance is a realistic medieval RPG without dragons or magic, set in Bohemia in the year 1403, during the conflict between Wenceslaus IV and Sigismund of Luxembourg. The player takes on the role of Henry, a blacksmith's son who, after his home village of Skalitz is burned down, has no training, money, or social standing, and must learn everything from scratch. This is also the main driving principle of the whole game: at the start you can't properly read, hold a sword, or speak with nobility, and each of these skills improves solely through use. Progress thus feels like genuine growing up, not like collecting points.

The combat system works with five directions of attack, with blocks, feints, and the weight of armor, so a clash with a trained knight is at first almost a certain defeat. The rest of the world is just as honest: characters have daily schedules, armor gets dirty and damaged, food spoils, stolen goods can only be sold to fences, and sleep and hunger have real effects. Quests often offer an investigative approach with interrogations, tailing, and the option to reach the goal through diplomacy, alcohol, or quietly at night. Saving is limited and forces the player to bear the consequences of their own decisions, which part of the audience loved and part condemned as needless harshness.

On Xbox One, this was a technically demanding title built on CryEngine; the Posázaví landscape, forests, and towns like Rataje or Sázava feel remarkably believable, though the game suffered at launch from long loading times and bugs that developers addressed with a series of updates. The music draws on period motifs and orchestra, and together with the Czech voice acting creates an atmosphere unlike any other game offers. Contemporary reception was mixed in the details but very welcoming overall, and it was a major commercial success that opened the door to a sequel for the Czech studio. Today, Kingdom Come remains the most convincing playable reconstruction of medieval everyday life you can find on a console.

Game 68 of 204 for Xbox One

The same title elsewhere (2)

From the same series České a slovenské hry →