I Expect You To Die – boxart
QuestMeta Quest

I Expect You To Die

Logicka adventura 2016 Schell Games ⏱ Short · up to ~3 h 🧩 Puzzle
I Expect You To Die – In-game
In-game
I Expect You To Die – In-game
In-game
+6
I Expect You To Die – In-game
In-game
I Expect You To Die – In-game
In-game
I Expect You To Die – In-game
In-game
I Expect You To Die – In-game
In-game
I Expect You To Die – In-game
In-game
I Expect You To Die – In-game
In-game

Spy puzzles in static cabins; telekinesis instead of walking.

I Expect You To Die is a logic adventure inspired by spy films, in which the player, as a secret agent, sits in static cabins - cars, planes, offices - and must use telekinetic abilities to manipulate objects in order to disarm traps and complete the mission before the trap kills them. Each level is a self-contained puzzle with multiple possible solutions, where the player experiments, dies, and tries again until finding the right approach, and humorous comments on failure often bring a smile and motivate the player to try the mission again a different way. Each mission has its own theme inspired by classic spy films, from underwater stations to train compartments, and the player often has to solve multiple tasks at once under time pressure, which heightens the tension even on repeated attempts. Distinguishing individual objects and their functions requires careful examination of the surroundings, which is a frequent source of surprising solutions.

Being seated in a static position during play - the player sits in place throughout the mission - makes it one of the most comfortable VR titles ever, since it eliminates movement through space as a source of nausea, and thanks to this it works flawlessly even on a standalone Meta Quest headset without a computer. Low performance demands allow a stable frame rate even during the detailed object manipulation via the controllers that forms the core of the whole game. Individual levels take tens of minutes to an hour, so they suit both short and longer sessions, and the game as a whole offers several hours of content with no risk of motion fatigue.

The game was praised for its clever humor, ingeniously designed puzzles, and for demonstrating so well that VR doesn't need fast movement or action to be fun. It's often recommended as an ideal first VR title precisely because of its low risk of nausea and accessible mechanics suitable for complete beginners as well as for players sensitive to classic VR motion sickness who tend to avoid other genres and are looking for a calmer, more thoughtful experience instead.

Why play it: For complete beginners and players sensitive to VR motion sickness who are looking for clever puzzles, ingenious humor, and a calmer, more thoughtful experience instead of action.

Game 27 of 56 for Meta Quest