World of Final Fantasy – boxart
VitaSony PlayStation Vita

World of Final Fantasy

JRPG 2016 Square Enix Final Fantasy ⏱ Long · ~10–30 h ⭐ Must-play
World of Final Fantasy – In-game
In-game
World of Final Fantasy – In-game
In-game
+6
World of Final Fantasy – In-game
In-game
World of Final Fantasy – In-game
In-game
World of Final Fantasy – In-game
In-game
World of Final Fantasy – In-game
In-game
World of Final Fantasy – In-game
In-game
World of Final Fantasy – In-game
In-game

A cute celebration of the entire Final Fantasy series built around catching Mirage monsters.

World of Final Fantasy is a celebration of the entire Final Fantasy brand, retold in the charming language of a monster-catching game. Siblings Lann and Reynn wake up in a world called Grymoire, having lost their memories, and discover they have the ability to tame local creatures called Mirages. Grymoire is stitched together from environments and characters players know from individual entries in the series, so during the journey they'll encounter heroes spanning decades of history. The whole thing works as a sentimental guided tour, but one that doesn't forget to have its own plot about memory, guilt, and responsibility, and is deliberately written to make sense even to someone unfamiliar with the older games.

The core of the gameplay is stacking. Captured monsters come in three size categories, and the player builds towers out of them together with their own heroes, with the assembled formation sharing stats and abilities. Taking a tower apart, on the other hand, grants a greater number of independent actions per turn, so there's a genuine choice between stability and flexibility. Battles are turn-based with a classic action-preparation gauge, capturing happens by fulfilling a specific condition against a weakened enemy, and every monster has its own skill tree. Collecting and upgrading the bestiary makes up a large portion of the content, and players who enjoy it can easily extend the game far beyond the main story.

The Vita version runs at a lower resolution than the home console variant and had to sacrifice some detail in crowded scenes, yet it remains colorful and legible, and the portable format suits monster-catching well. The music blends new compositions with reworked themes from older entries, and these callbacks are often the strongest experience the game has to offer. Reviewers praised the inventive battle system and the gentle tone, with criticism aimed at the chattier passages and the slower opening pace. Today, World of Final Fantasy remains an unusually accessible entry point into the series and one of the last big Japanese RPGs the Vita received.

Game 90 of 122 for Sony PlayStation Vita

The same title elsewhere (1)

From the same series Final Fantasy →