Papers, Please
Papers, Please puts the player in the booth of a border official of a fictional eastern state and has him decide who may cross the border and who may not. The game looks stark: on one side a desk with documents, on the other a line of people. But the rules multiply every day — first it's enough to check a passport, then a work permit is added, a fingerprint, comparing a photograph, and finally a list of wanted persons. The player must compare data across documents under time pressure, look for discrepancies, and decide with a stamp, while every mistake brings a warning and a further offense costs docked pay.
It's precisely the economy that turns the game into something far more uncomfortable than mere spot-the-difference. Processed people bring pay, from which rent, food, and heating for the family are covered, so slow and careful decision-making means hunger at home. On top of that come the personal stories of travelers, bribe offers, and pressure from an organization that wants the player to knowingly break the rules. The game has several different endings depending on how one behaves over the course of a few weeks. The PS Vita version came out several years after the original release and uses the touchscreen for handling documents, which is probably the most natural possible control scheme for this game. Alongside the main story campaign, the game also offers an endless mode where the only goal is the longest error-free shift possible, so it's worth returning to even after finishing it. It's there that the whole system of checks really shows how well it's tuned.
The visuals are deliberately gray and roughly pixelated, the music plays only sparingly, and the main soundtrack is the pounding of the stamp and the rustling of papers. Reception was extraordinarily strong, and the title became one of the most cited examples of a game telling a political story through mechanics rather than text. Its influence on the wave of games about bureaucracy and moral compromise is clear to this day. On the Vita it's an ideal title to play in small pieces, ironically exactly as the game itself frames it.
Game 114 of 122 for Sony PlayStation Vita