Wolfenstein: Cyberpilot – boxart
PCVRPC VR (Rift, Vive, Index)

Wolfenstein: Cyberpilot

VR akční střílečka 2019 MachineGames a Arkane Studios Lyon Wolfenstein ⏱ Short · up to ~3 h

A spin-off without B.J.: a French resistance fighter hacks and pilots Nazi combat robots.

Wolfenstein: Cyberpilot is a spin-off of the main series that, instead of B.J. Blazkowicz, puts the player in the pilot's seat of enemy machines. The protagonist is a member of the French resistance who uses a hacked control device to seize command of Nazi combat robots from within and turns them against their own creators. The story takes place in the same occupied Paris as Youngblood, released on the same day, but it's a standalone, self-contained experience with no direct connection to the main storyline surrounding the Blazkowicz family.

The game was built specifically for VR headsets, and its entire design reflects that: the player sits in a cockpit, controls two different machines - the fast, spider-like Dogg and the heavily armored Centurion - and combat revolves mainly around aiming weapons, evasive maneuvers, and switching between cameras rather than classic character movement through the world. The short campaign, built for just a few hours, thus works more as a focused VR experience with a clearly defined mission structure than a full-fledged open shooter, but this lets it concentrate on what virtual reality does best - the feeling of physically sitting in the cockpit of a giant war machine and seeing the world through its sensors. Individual missions take place in enclosed arenas, and the player switches between the two machines depending on whether the current objective calls for the Dogg's speed and mobility or the Centurion's heavy firepower and durability.

It was developed by the same studios as Youngblood, MachineGames and Arkane Studios Lyon, making it a smaller, experimental project alongside the larger cooperative title released on the same day. Cyberpilot thus serves more as a showcase of what can be done with the Wolfenstein license in VR than as a central entry in the series, and it remains one of the brand's few forays into virtual reality.

Why play it: A short but intense VR experience for PC VR headset owners who want to try fighting Nazis from a robot's cockpit instead of a classic first-person shooter.

Game 29 of 29 for PC VR (Rift, Vive, Index)

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